Michael and I are starting to work on actually generating random maps, and we are looking for a bit of input.
What elements do you think make a good 5cp map? Thinking mostly related to the layout/architecture of the map.
What do you think makes a bad map?
Good:
Good Health pack distribution
1-2 alternate routes to points
Points on a bridge with an underneath route work well, and some cover on mid is great if you're not doing that
Usually cover from attackers on second
Not immediate sight of last on spawn
Something a little unique. Fastlane is fast-paced, Granary uses a lot of battlements, etc. etc.
Bad:
I'm not quite sure how to describe a bad 5-cp map, but track down the flaws in other maps, and see what you don't like about your least favorite 5-cp map.