Water Images for the Material Browser

Tumby

aa
May 12, 2013
1,084
1,193
Nothing too complicated. Here is a pic:

9a00c2c9d7.jpg

water/water_powerup not included

And here is a downloadlink:
Dropbox

No packing required. Just a handy little thing for the material browser.

Last Update:
06. August 2014
Updated the water_hydro_cheap image to show it's basetexture.
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Could you swap them to 512x512 screenshots of the maps they're from, so you can see what they atually look like, rather than a nonrepresentative colour splodge?
 

Tumby

aa
May 12, 2013
1,084
1,193
Could you swap them to 512x512 screenshots of the maps they're from, so you can see what they atually look like, rather than a nonrepresentative colour splodge?

It's a bumpmap with fog. I have no idea what to use as a reflection, as background or anything else.
These color splodges are enough information imo.
EDIT: Read everything you said again. Screenshots of the maps they are from would be possible, but the other textures would be a little bit in the way. I also wanted everything to look uniform.
 
Last edited:

Tumby

aa
May 12, 2013
1,084
1,193
I think Youme's suggestion will be useful.

I wanted people to know what the fog color of the water is, not that it looks good with dirt underneath it.
Using screenshots for this is simply way too complicated, especialy because water looks different depending on the things around it and the angle you look at it.
I could however make the water/water_hydro_cheap image better, as that water uses a basetexture. (EDIT: ...which I just did.)
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Something that might be useful is adding little arrows or something to the Sawmill water label so people know that the water flows and don't try to use it for stationary water.