Hey guys!
So the previous Public Discussion is still going and you're welcome to forever discuss it over in that thread. However, I'm going to start up the next discussion which is on "Feedback" and how the community can give better feedback overall.
I will be blunt, but a lot of people have complained about TF2Maps.net and our feedback quality. It's either good, or bad and unhelpful... with the "bad and unhelpful" popping up far more often than the good. This is a natural issue with giving feedback and analyzing it, but finding ways to promote giving more good feedback, or even a discussion on how to teach people how to analyze feedback could go a long way.
So, some things to consider when you think about this (and, these aren't the only things you can touch on, if you feel there is other stuff you want to talk about).
There's just some ideas on things to chat about, but feel free to elaborate on whatever you think is relevant.
So the previous Public Discussion is still going and you're welcome to forever discuss it over in that thread. However, I'm going to start up the next discussion which is on "Feedback" and how the community can give better feedback overall.
I will be blunt, but a lot of people have complained about TF2Maps.net and our feedback quality. It's either good, or bad and unhelpful... with the "bad and unhelpful" popping up far more often than the good. This is a natural issue with giving feedback and analyzing it, but finding ways to promote giving more good feedback, or even a discussion on how to teach people how to analyze feedback could go a long way.
So, some things to consider when you think about this (and, these aren't the only things you can touch on, if you feel there is other stuff you want to talk about).
- How can we as a community or as individual members of the community promote giving higher quality feedback?
- How can we as a community or as individuals help other people analyze and understand feedback that we give?
- Do our gamedays really help with getting/giving feedback? Do we need to do more in the gamedays?
- Do you feel that people are using our 'tests' more as a casual play session, and not treating it as a test?
- Is there other tools besides the Feedback system and Geit's heatmap plugin that we could use to help raise the quality of our feedback?
There's just some ideas on things to chat about, but feel free to elaborate on whatever you think is relevant.