Hi everybody

Ironclaw

L1: Registered
May 20, 2014
5
0
I see that there were very well made community. My name is Egor, I recently turned 14 years old, engaged in mapping in a half year. I had two projects, one I gave, and the second is now developing, I would like to submit it.
Screenshots:
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569c724a36d38c863b1d38e924e5474a.png
42a3d4c18453b59d7080d2bf4daeb25b.png

Sniper and brush-ghost
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4174f9d187b5acd170c73f554b5c63de.png
Thanks.
Sorry for my English
 
Sep 19, 2010
475
499
Yep, you're map is currently fullbright, which means there are no lights so everything is light evenly. No shadows. First you'll want to create an env_light which is explained here. I would recommend using Valve's settings starting off, which can be found here.

After you have that working, your outside will be properly lit! Then you'll just need to add lights inside, which can easily be done using a "light" entity. Here's more information on that: https://developer.valvesoftware.com/wiki/Light

Those are the basics. Once you have a general idea, you can move on to more complex lighting which you can find guides for here on the forums and elsewhere. Welcome to the community! :)
 

Ironclaw

L1: Registered
May 20, 2014
5
0
Your english is understandable!

Welcome the community. Before you submit the map, you're going to want to put some light entities and environmental lighting into your map, that will ensure you get some nice looking effects.

I thought watching and lighting in the least, but, thanks
 

ManBeaR

L2: Junior Member
Apr 20, 2014
78
23
I thought watching and lighting in the least, but, thanks

You should add ligth before playtesting it, wich you should do once you feel like you've hit a1. Do NOT test with bots however, that can make the map even bader for human players.
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
You should add ligth before playtesting it, wich you should do once you feel like you've hit a1. Do NOT test with bots however, that can make the map even bader for human players.

I don't think we playtest fullbright maps here either because they crash the server or something.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I don't think we playtest fullbright maps here either because they crash the server or something.

If you get 1 fullbright map, all clients who were on that map will have fullbright maps for the rest of the session ingame unless they change the mat_fullbright setting.