Help for building layout?

Sheltr

L3: Member
Feb 24, 2011
107
73
Hey there! Mano here, I haven't been vary active here on the forum but here I am, I'm looking for a bit of help designing a layout for a building covering this/these areas of my map. Main problem with my map so far, its too open. I feel that adding a large building off to the side of mid will help with this, before was a small shack that provided little to no cover and only helped the snipers more, So I'm looking for some people with a little more skill then me to come up with some layouts for this possible building, or any help on adding cover as it is, I do plan on making it quite foggy but instead of fog the map will be a dust storm to block longer sight lines and to give a theme of its own. Here are some pictures, Any ideas or help would be nice!
8BU69

8BU6c

8BU62

8BNdl

If you Think the area needs to be widened or shortened or whatever please give whatever feed back you'd like, If you think the whole map should be scrapped go ahead and say it. Thank you for reading so far and I hope to see your feed back and ideas.

~Manoman
 
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Waffe

L5: Dapper Member
Dec 2, 2012
230
203
Could you provide pics #2 and #3 without the drawings on them?
 

Sheltr

L3: Member
Feb 24, 2011
107
73
Could you provide pics #2 and #3 without the drawings on them?

8BWGL.jpg

8BWEd.jpg

Paint.net crashed on me after I saved so I had to re-do them,

here you are.

8BX0s.jpg


Here is an extra just incase.
 
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Waffe

L5: Dapper Member
Dec 2, 2012
230
203
ek3VKtj.jpg


cGnXty1.jpg


Yellow arrows are ways in/out
The dotted blue lines show edges
The window should be open and useable by snipers/spammers

Sloppyly drawn, sorry about that. :(

What kind of theme are you going with btw? I had a wooden structure in mind, but it should work with concrete/tile/brick as well.

EDIT: Oh and have some room for a platform inside, so that you don't have a staircase directly connected with the outside door (with the drawn blue catwalk)
 

Sheltr

L3: Member
Feb 24, 2011
107
73
Yellow arrows are ways in/out
The dotted blue lines show edges
The window should be open and useable by snipers/spammers

Sloppyly drawn, sorry about that. :(

What kind of theme are you going with btw? I had a wooden structure in mind, but it should work with concrete/tile/brick as well.

EDIT: Oh and have some room for a platform inside, so that you don't have a staircase directly connected with the outside door (with the drawn blue catwalk)

Thanks!, a lot better then what I made haha! yes it is going to be an old wooden structure, Problem with the catwalk is on the other side there isn't really anything for it to connect to. also also classes can hop across the little platform, I have tried it in testing. bots don't seem to like to do it and simply drop down and climb up the little ramp on the other side of the stream.

Thank you for the feedback!
 

xzzy

aa
Jan 30, 2010
815
531
Just make a box and go from there.

The first shed with the first CP on Dustbowl for example.. it doesn't really belong in that canyon and yet it's there.
 

henke37

aa
Sep 23, 2011
2,075
515
You could try adding overhang to the building to cover the lower path.