It's Beginning to Look a Lot Like Something

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
smissmaspyro.jpg


Well, it's December again, assuming you adhere to the Gregorian Calendar, there's an etching of frost on the ol' window panes, unless you live somewhere temperate, and the lights are shining brightly on the ol' tree you may or may not have, depending on religious affiliation and stance on deforestation. That can only mean one thing: It's Smissmas, everybody! It's a holiday we invented that we'd love you to celebrate with us.

</br>We're of course shipping the usual Smissmas celebrations, including new festive weapons, new winter-themed community cosmetics, and a great big sale in the Mann Co. Store. And starting this year, we're also giving everyone who plays during the event a Stocking Stuffer full of goodies. Click here for a full list of changes, fixes, and new content.

</br>2013's been a great year for Team Fortress 2, and next year's looking to be even better. We've got some truly big surprises planned for 2014, and since nobody wants them delayed until 2015, we'd better get back to work.

</br>

Source: TF2.com
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Apparently there are some hints towards another round of class updates. That is awesome news.
...why? Completely honest here, the original set of class updates were awesome because they were creating TWO options for each weapon slot. That was unprecedented in TF history. Now... what could they possibly offer when we have hundreds of weapons with tens of attributes.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
It's awesome because it means Valve is planning on putting a lot more work into TF2 and websites such as this and people like us can continue to work without fear of the game circling the drain.

It certainly renewed my spirits towards creating content.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
That is new. There are some new posters and things in various maps. IT'S MORE ARG. OUR FAVOURITE THING GUYS! MORE ARG!
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Yep there are posters in a ton of the official maps that weren't there before. Interestly, all models. Probably because they can force a model to go into a specific location without having to recompile the whole map.
 

henke37

aa
Sep 23, 2011
2,075
515
They consoldised the old prop adding files into just one called scripts/extramodels.txt
Code:
"models"
{
	"ctf_2fort"
	{
		"rocket"
		{
			"0"
			{
				"location"		"-4198 353 93"
				"rotation"		"7.88082 291.234 168.739"
			}		
		}
		"carrier"
		{
			"0"
			{
				"location"		"-3609.09 508.769 52.6112"
				"rotation"		"0 266 0"
			}		
		}
		"sign"
		{
			"0"
			{
				"location"		"1824 1184 345"
				"rotation"		"0 90 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"-214 -3200 -117"
				"rotation"		"0 270 0"
				"model"			"0"
			}
			"2"
			{
				"location"		"371 -832 110"
				"rotation"		"0 90 3"
				"model"			"1"
			}
			"3"
			{
				"location"		"539 1280 325"
				"rotation"		"0 90 -3"
				"model"			"2"
			}
		}
	}
	"cp_dustbowl"
	{
		"sign"
		{
			"0"
			{
				"location"		"2564 1584 -139"
				"rotation"		"0 270 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"775 -128 92"
				"rotation"		"0 90 3"
				"model"			"2"
			}
		}
	}
	"tc_hydro"
	{
		"sign"
		{
			"0"
			{
				"location"		"-912 -480 749"
				"rotation"		"0 270 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"-1872 -2336 365"
				"rotation"		"0 270 0"
				"model"			"0"
			}
			"2"
			{
				"location"		"-1466 -2336 361"
				"rotation"		"0 270 3"
				"model"			"2"
			}
			"3"
			{
				"location"		"-1184 2640 316"
				"rotation"		"0 180 3"
				"model"			"1"
			}
		}
	}
	"pl_badwater"
	{
		"rocket"
		{
			"0"
			{
				"location"		"-5034.41 10230.9 -2344.11"
				"rotation"		"44.1871 152.427 -170.841"
			}
		}
		"carrier"
		{
			"0"
			{
				"location"		"-6012.43 10035.8 -2414.11"
				"rotation"		"-2.02016 258.776 6.37398"
			}
		}
		"sign"
		{
			"0"
			{
				"location"		"3280 -1594 211"
				"rotation"		"0 0 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"306 312 206"
				"rotation"		"0 270 3"
				"model"			"2"
			}
			"2"
			{
				"location"		"3108 -1088 240"
				"rotation"		"0 270 3"
				"model"			"1"
			}
		}
	}
	"koth_lakeside_event"
	{
		"sign"
		{
			"0"
			{
				"location"		"231.5 -1008 389"
				"rotation"		"0 180 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"-136 -928 396"
				"rotation"		"0 270 3"
				"model"			"2"
			}
		}
	}
	"arena_lumberyard"
	{
		"sign"
		{
			"0"
			{
				"location"		"-1664.5 1776 129"
				"rotation"		"0 180 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"-1320 2672 114"
				"rotation"		"0 180 3"
				"model"			"1"
			}
			"2"
			{
				"location"		"-2512 -156 108"
				"rotation"		"0 0 3"
				"model"			"2"
			}
		}
	}
	"mvm_decoy"
	{
		"sign"
		{
			"0"
			{
				"location"		"863.5 -2570 569"
				"rotation"		"0 180 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"801 1632 747"
				"rotation"		"0 270 -3.5"
				"model"			"2"
			}
		}
	}
	"sd_doomsday"
	{
		"sign"
		{
			"0"
			{
				"location"		"-2791.5 2556 129"
				"rotation"		"0 0 0"
				"model"			"0"
			}
			"1"
			{
				"location"		"-3808 2552 124"
				"rotation"		"0 270 2"
				"model"			"2"
			}
			"2"
			{
				"location"		"1193 1376 8"
				"rotation"		"0 90 2"
				"model"			"1"
			}
		}
	}
	"ctf_doublecross"
	{
		"carrier"
		{
			"0"
			{
				"location"		"8826.89 124.393 33.3473"
				"rotation"		"-11.5169 246.459 -5.46215"
			}
		}
	}
	"cp_granary"
	{
		"carrier"
		{
			"0"
			{
				"location"		"-9467.61 3629.94 -5.91296"
				"rotation"		"-1.89876 100.837 9.81988"
			}
		}
	}
	"pl_barnblitz"
	{
		"rocket"
		{
			"0"
			{
				"location"		"6396.68 -1331.05 -2713.32"
				"rotation"		"13.2387 81.5351 144.757"
			}
		}
	}
}

And you can find the posters and the corkboard in models/props_teaser.