Valve released an update that allows us to use the Halloween spell hud on our custom maps; I was the one who reported it here. However, I don't know how to actually make it work.
Through a logic_auto, I send the HalloweenSetUsingSpells command via OnMapSpawn, however, there is a parameter override field that must be filled with something. What do I actually put in that section to get the Halloween spell hud working?
Through a logic_auto, I send the HalloweenSetUsingSpells command via OnMapSpawn, however, there is a parameter override field that must be filled with something. What do I actually put in that section to get the Halloween spell hud working?