- May 10, 2012
- 33
- 0
So I have this map that I want to run and render in full, but I can never seem to get the lighting stage to work. I have set vrad to run normally but my commands seem to be ignored by the program somehow and I end up with a fullbright map with iffy water. Last night I simply tested to see if the program needed more time to compile or something silly like that by leaving it to run for 14 hours and the results were no different. Here is my log:
So I analysed this log on interlopers.net and was told the following;
"Note: It appears vrad was not included in this compile log.
Not running vrad may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error."
Any ideas how I would go about solving this? Thanks guys.
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\highwaytohell666acdc\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.vmf
Can't find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop mudslipperyslime for material CUSTOM/MCLAVA, using default
fixing up env_cubemap materials on brush sides...
Material CUSTOM/MCWATER is depending on itself through materialvar $bottommaterial! Ignoring...
Material CUSTOM/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
Can't find surfaceprop mudslipperyslime for material maps/trade_plaza_mops_comp_4_1/custom/mclava_depth_68, using default
Can't find surfaceprop mudslipperyslime for material maps/trade_plaza_mops_comp_4_1/custom/mclava_depth_57, using default
Can't find surfaceprop mudslipperyslime for material maps/trade_plaza_mops_comp_4_1/custom/mclava_depth_4, using default
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.prt...Building visibility clusters...
done (0)
Can't find surfaceprop mudslipperyslime for material maps/trade_plaza_mops_comp_4_1/custom/mclava_depth_2, using default
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (254516 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1128 texinfos to 765
Reduced 102 texdatas to 83 (3255 bytes to 2465)
Writing C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1"
Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading c:\program files (x86)\steam\steamapps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.bsp
reading c:\program files (x86)\steam\steamapps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.prt
1604 portalclusters
5268 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\team fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1"
SteamStartup() failed: SteamStartup(0xf,0x0031EE40) failed with error 1: The registry is in use by another process, timeout expired
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\highwaytohell666acdc\sourcesdk_content\tf\mapsrc\trade_plaza_mops_comp_4_1.bsp" "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\team fortress 2\tf\maps\trade_plaza_mops_comp_4_1.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\highwaytohell666acdc\team fortress 2\tf" -toconsole -dev -console +sv_lan 1 +map "trade_plaza_mops_comp_4_1"
So I analysed this log on interlopers.net and was told the following;
"Note: It appears vrad was not included in this compile log.
Not running vrad may cause various errors, make sure you run all compile tools if you are stuck on an unnamed error."
Any ideas how I would go about solving this? Thanks guys.