Guys I really need the help of expert mappers !
Lighting is very important part of the map and i have tried to read several resources on it, I still can't understand it well, I have several questions about it, also if you have really good resources (well explained) that i can read about maps lighting please share it with me.
here are my questions about map lighting :
1) after looking at many valve maps i have seen them using spot lights more than light entity, i mean what is better to use to light up a room or area light spot or light ? also when shall i use light entity and when shall i use light spot ?
2) i need help in explaining the behavior of the light if it was linear and it was quadratic, i mean if I want to do light spots ... when shall i use linear and when shall i use quadratic ?
3) i need some explanation (supported by examples) for the 50% fall-off , 0 % fall-off and the maximum distance, and what is the best use for those in my lighting ?! also are they really important to be used ?
4) the focus property, i need more explanation about it and how does that affect my light spot ?
5) if i set a light entity into a linear behavior and i disabled (filled with 0 integer) all the [50% fall-off , 0 % fall-off and the maximum distance] do i expect my light to be unbounded like only limited by the walls, and what is the effect of changing the intensity (brightness) of the light here ?
I would be grateful if you can help me with these questions, also if u could share with me some good (well explained) resources or tutorials about advanced map lighting
Lighting is very important part of the map and i have tried to read several resources on it, I still can't understand it well, I have several questions about it, also if you have really good resources (well explained) that i can read about maps lighting please share it with me.
here are my questions about map lighting :
1) after looking at many valve maps i have seen them using spot lights more than light entity, i mean what is better to use to light up a room or area light spot or light ? also when shall i use light entity and when shall i use light spot ?
2) i need help in explaining the behavior of the light if it was linear and it was quadratic, i mean if I want to do light spots ... when shall i use linear and when shall i use quadratic ?
3) i need some explanation (supported by examples) for the 50% fall-off , 0 % fall-off and the maximum distance, and what is the best use for those in my lighting ?! also are they really important to be used ?
4) the focus property, i need more explanation about it and how does that affect my light spot ?
5) if i set a light entity into a linear behavior and i disabled (filled with 0 integer) all the [50% fall-off , 0 % fall-off and the maximum distance] do i expect my light to be unbounded like only limited by the walls, and what is the effect of changing the intensity (brightness) of the light here ?
I would be grateful if you can help me with these questions, also if u could share with me some good (well explained) resources or tutorials about advanced map lighting