- Jun 26, 2012
- 128
- 83
So, in the test of a5 of buffalocreek, I found that bots can jump up 64 hu ledges (albeit clumsily) ruining the intent of the climb to the hatch in my map.
I could easily put a thin nav_avoid along the edge to prevent them from jumping up, but it would also prevent them from dropping down, which I would prefer them able to.
I could also add a nav_prefer, which would make them take the route up I want them to, but would also keep them from dropping down.
Does anyone know an elegant way of keeping them from jumping up but letting them drop down other than making it taller?
I could easily put a thin nav_avoid along the edge to prevent them from jumping up, but it would also prevent them from dropping down, which I would prefer them able to.
I could also add a nav_prefer, which would make them take the route up I want them to, but would also keep them from dropping down.
Does anyone know an elegant way of keeping them from jumping up but letting them drop down other than making it taller?