Me and my Still-newbie Questions

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KineSquared

L2: Junior Member
Sep 30, 2012
91
4
Derpy Title

Either way:

1. How many people care about aesthetics if the play is good? (most notably, skyboxes)
2. Can I post my map(s) on this forum and get someone to do the technical stuff for me/show me how over skype?
3. Is there a way to add snow other than the coldfront props?
4. Once I download a resource packet, what do I do?
 
Last edited:

Idolon

they/them
aa
Feb 7, 2008
2,105
6,103
1. How many people care about aesthetics if the play is good?
It's recommended that you create the map initially in development textures. Then, when you have a map that plays solidly, detail.
2. Can I post my map(s) on this forum and get someone to do the technical stuff for me/show me how over skype?
I wouldn't recommend it. In general, outsourcing is bad, and you're probably better off doing it yourself. If you have trouble setting up a certain gamemode, I recommend using Boojum's resource pack. For further information on how stuff works, consult the Valve Developer Community.
3. Is there a way to add snow other than the coldfront props?
There are also snowy textures that you can use, along with particle effects for falling snow. Snow is a tricky thing to work with.
 

GPuzzle

L9: Fashionable Member
Feb 27, 2012
638
414
1 - Layout is the key, but aestetctics can give sense to a map. Like the giant rocket over the intel in Well, the feeling of "I'm breaking through a secret base" in Coldfront, or the giant computer-spytech stuff base with a giant map right next to the intel in 2Fort.

2 - Nope.avi. You have to do the stuff by yourself. Relax, we have ABS and his wonderful gametype library and the VALVe Dev Wiki and their wonderful tutorials.

3 - Textures + displacements. Look for "snow" in the textue folders.

Edit: Idolon you ninja son of a gun. Anyway, now I'm a Senior Member!