Black chequerboards on displacements. Incorrect bump maps
Dear all,
I am still getting odd black check patterns on some textures. Im using Valve's blendrockgroundwall004 and the ground blend is showing as back squares.
This is the vmt.
"WorldVertexTransition"
{
"$basetexture" "Nature/dirtground006"
"$basetexture2" "Nature/rockground002"
"%tooltexture" "Nature/blendrockground001_tooltexture"
"$bumpmap" "Nature/dirtground006_height-ssbump"
"$bumpmap2" "Nature/rockground002_height-ssbump"
"$blendmodulatetexture" "Nature/dirtground003_blendmask"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"
}
Can anyone see anything wrong?
Dear all,
I am still getting odd black check patterns on some textures. Im using Valve's blendrockgroundwall004 and the ground blend is showing as back squares.
This is the vmt.
"WorldVertexTransition"
{
"$basetexture" "Nature/dirtground006"
"$basetexture2" "Nature/rockground002"
"%tooltexture" "Nature/blendrockground001_tooltexture"
"$bumpmap" "Nature/dirtground006_height-ssbump"
"$bumpmap2" "Nature/rockground002_height-ssbump"
"$blendmodulatetexture" "Nature/dirtground003_blendmask"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"
}
Can anyone see anything wrong?
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