Sd_Doomsday rocket with other props/gametypes (some rather odd outputs?)

Belli

L69: Deviant Member
Jan 21, 2012
69
1
Hello there.
I tried to export the idea of a missile launch to other gamemodes (5CP), with a red or blue rocket launching upon victory, rather than the banana-yellow one.

The launch itself is rather simple with a dynamic prop moving towards the skybox and just disapearing afterwards, but there's some weird outputs that don't seem to go anywhere. (For example, rocket_flying just says "no entities found").

Transition to another gamemode seems easy enough, since most of the rocket-related stuff seems to be triggered by red_win/ blu_win, but I'm not quite sure what's causing the smoke out of the rocket and vent, where does this get triggered?