I have like a million questions

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
I have alot of questions about mapping, so here we go.

1) How do I know how to use the correct lighting? Whenever I try to use a light_spot, it just stops giving out light (looks like in Hammer) when I set the angles to =>90 degrees.

2) How do I make those like RED and BLU icons? I seen one in a map for info_overlay but could not get it to work.

3) How do you even create a good Payload system? It would be a pain to keep creating path_tracks.

That's all I have right now. I'll ask more later.
 

tyler

aa
Sep 11, 2013
5,102
4,621
You can't set light_spots to more than 90 degrees. If you want more than that, use a light entity. If you don't want 360 degree spherical light, use blocklight where you don't want it. You can also adjust falloff distance (how far light travels) and brightness (the fourth number in the color area).

What red and blu icons? Be more specific.

You just keep making them. One of the reasons I can't stand making payloads.
 

MarcoPixel

L1: Registered
Apr 22, 2012
33
54
alot of questions

Alot_of_Questions_by_Vineris.png


Try this link.
 

henke37

aa
Sep 23, 2011
2,075
515
Use the decal and overlay tools to place decals and overlays, do not manually create the entities.
 
T

The Asylum

I have alot of questions about mapping, so here we go.

1) How do I know how to use the correct lighting? Whenever I try to use a light_spot, it just stops giving out light (looks like in Hammer) when I set the angles to =>90 degrees.

wht yyler said

2) How do I make those like RED and BLU icons? I seen one in a map for info_overlay but could not get it to work.

you mean these, on the "floor" of this boxing ring here:

dmmeleeforta40015.jpg


That's an overlay. Select an overlay you want from the texture browser, click the little box with the green thing on top in Hammer, and click on whatever surface you want to put it on

3) How do you even create a good Payload system? It would be a pain to keep creating path_tracks.

http://forums.tf2maps.net/showthread.php?t=4674
^^ Boojum's resource pack. Pre-made entity setups for complicated shit like PL and TC.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
3) How do you even create a good Payload system? It would be a pain to keep creating path_tracks.

ABS's ultimate resource pack has prefabricated track curves, making payload track much, much easier to make. All you have to do is to connect the curves, and make a few extra path_tracks when you are making slopes and stuff.

You can read here how prefabs work.

The pack also contains a complete entity setup for payload, including checkpoints, and endpoint with an explosion.
 

tyler

aa
Sep 11, 2013
5,102
4,621
I don't think this guy should be using prefabs. Prefabs are for people that understand what they are doing, not for people to cut and paste with.
 

tyler

aa
Sep 11, 2013
5,102
4,621
He won't have to mess with doors to make doors. He won't need to adjust the cart to make his payload. It's all pretty standard. He barely needs to edit path tracks for payload using the prefabs. It's a timesaver, not a learning tool.

I highly recommend that no one uses it until they understand how Hammer and level editing work, or else when something breaks you are clueless.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
I'm surprised no one has said how easy it is to make path_tracks. Select your last one, shift-drag it. Hammer automatically connects them. You just just do this across your entire track and Hammer will connect them all for you. Quite easy.
 

tyler

aa
Sep 11, 2013
5,102
4,621
But it's annoying. I suppose I take for granted that people know that.

You can do it with keyframe_ropes too.
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
I'll just do Shift+click trick.
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
But is there any good tutorials on setting up Payload game mode?
 

Headhunter09

L1: Registered
Apr 29, 2012
47
10
That's... what we're...

never mind
It's always hard to tell someone how to do something in a field that you have been working in for a long time and feel natural in, especially if you aren't sure how much they know to begin with.
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
I'm just new to all this mapping deal, that looks complicated.