Attack and Defend by 3 people (WIP)

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
Cp_Backfire (WIP)

So...1st off id like to start by saying we are currently creatively handicapped by the name. As in, we all somehow suck at coming up with names <_<

Anyways...onto the map...explanation ;)
As I always strive to do something odd, we have blue beginning in reds base and fighting to regain their territory. Desert then underground storage facility, then rocket base.
For those of you more inclined towards a story: Blu has mounted a daring raid on red, they took great risks in leaving their base almost completely abandoned. They had just entered reds base when they received a message saying that red had succeeding in taking their land while they we out. Now Blue needs to turn around and fight their way back into their territory.
yeah...i came up with that in about 5mins after being told that the last round was already textured blue <_<
We intend to enforce this with proof that red has begun to redecorate in a few places.

Now, basically I am building the 1st round, nossie is building the 2nd, and CornontheCoD is building the 3rd. Though, once the pieces are assembled I don't doubt we will be making adjustments to create a uniform style.

Currently only my round is ready for alpha but the others aren't far behind. So...here are some pics of my round:

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This is blues initial spawn, if this confuses you then shame on you for not reading the explanation. :p

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This is the upper exit to blues spawn, the hazard stripe signifies the end of the respawn area, so engineers can build things past it.

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This is immediately outside the blue spawn. Most of the stuff in this area will be wooden.

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This is the 1st cp.

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This is the side exit to the blue spawn.

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This is a shot looking towards the blue spawn.

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This is one of the ways you can take to get beyond the 1st cap.

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This connects the 1st area to the 2nd.

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This is one of the ways to the 2nd cp, I built a barn for another way to defend and attack and to break up the empty space.

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Same general area as the last pic, but looking in the other direction, it also showcases the tunnel from the 1st cp.

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The roof over the 2nd cp, accessible via the tunnel and its one-way gate, from the barn by scouts, and soldiers and demos by jumping.

Phew...didn't realize I took this many...anyways...expect screens from the other 2 working on this project shortly.
Oh...and any name suggestions would be great.
 
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MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
and...my pics aren't showing up for some reason...
give me a moment while i sort this out

EDIT: Fixed
 
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cornontheCoD

L420: High Member
Mar 25, 2008
437
70
cool, the barn is new since we did the testing the other day (it was there as a tower but is now textured). looks good. I will not be able to take screens of my section right now, and I will be gone for a week. Albobo, if you want to, you can take screenshots of my section (the latest version)
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
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eh...i spent something like an hour and a half in total on these screenshots...have no great desire to do it again right away...yeah...
and the tower was deleted, its not hiding in the barn ;)
 

nossie

L3: Member
May 9, 2008
107
4
wow i love that barn :p the tower was kinda strange b4. mine is not ready yet but ill hopefully just wall it all in today then slap some textures on.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
yeah, I was going to make the tower into something like C in gravelpit...but then I saw the episode of corner gas where they wreak a barn...and thought, hey, ill make a barn
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
well, ive finally decided on a temp name; backfire
And due to that I have uploaded a 2nd alpha: http://forums.tf2maps.net/downloads.php?do=file&id=494
Nothing much new based on the screenshots, I basically just cleaned the map up a bit

Oh and on that note thanks alot for all the many comments :p

known issues with this version:
a few unsewn displacements, the cliffs have not all been turned into displacements, and a door is visible while in its open state (the 2nd will fix the the last)

Anyways...at this point im having difficultly finding inspiration for adding details to the non-playable areas
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
This is a sneak peek at stage 3.

I know the skybox is bad, it is just temporary. I couldnt get it to compile on normal, so this is the worse-looking "fast" compile

here is the layout.
stage3g0000zd8.jpg



looking at blu spawn from wooden cabin
stage3g0003yh6.jpg


first cap inside the wooden cabin
stage3g0002zs8.jpg


looking at RED spawn and cap 2
stage3g0001ri1.jpg


there is also an underground part in both parts of the stage (cap 1 and cap 2). they are not connected though. I did not take pics of it because it is currently "under construction":p

I havent added lighting or anything yet, this is just a quick sneak peek for anyone interested.
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
oh ya, and in my pics, I havent added any walls yet to block off from the skybox. so thats why it looks like that.

And we are considering all classes while designing the map. so dont worry, it will be balanced