Duplicate of 2fort's bridge

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
I've working on my ocean map for the last hour, and I said to myself, "How are we going to make this realistic, rather than having a floating bridge of nothing?". My answer, "Use bridge supports". So far, I manage to the supports, however I don't know how to find the base that is used for the bridge in ctf_2fort (if you even ask to know what it looks like, boot up TF2 and find a server with it, dummy). Right now, I am using player clips to try to keep them up there as a placeholder.

I've been wondering which texture or model is being used for the bridge in ctf_2fort which is in the center of the map. I've been searching around but couldn't find anything pertaining to my topic of confusion. The last place to ask is not Google, but rather this forum.

So what model/texture is being used? :/
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Just search 2fort in the model browser.


And for future reference, you should really either google your question FIRST, then try our chatroom on steam, then make a post. If you ahve a lot of questions (and google doesn't have your answer/can't get into chat) try and keep them all to 1 thread. It's easier for you to manage, keeps the forums less cluttered, and is just generally just proper forum practice.
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
Just search 2fort in the model browser.


And for future reference, you should really either google your question FIRST, then try our chatroom on steam, then make a post. If you ahve a lot of questions (and google doesn't have your answer/can't get into chat) try and keep them all to 1 thread. It's easier for you to manage, keeps the forums less cluttered, and is just generally just proper forum practice.

Sorry for being such a jerk. I tried Model Viewer, but probably missed it. I'll do it again.
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
The easiest thing to do would be to open up the 2fort vmf Valve provides and see it directly in-editor.

I once ran TF2, a painting editor software, and the internet with a chat open at 90% RAM and it didn't feel that lagging. However, when I loaded that map first to see the desk model, I noticed the increase of RAM and CPU usage, because of the lag and the gadget I downloaded off of Microsoft's website for Windows 7 Desktop.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Try turning off lights and tool textures in the VisGroups panel and seeing if that helps you out.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I thought that makes lag worse in the old version of Hammer, because of some stupid bug.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I thought that makes lag worse in the old version of Hammer, because of some stupid bug.

I think you're thinking of radius culling. Different tool.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
Yeah definitely use visgroups to help lag issues in Hammer on big maps. Sometimes it's barely possible to navigate around the official maps without turning non-essential things off.[/url]

Besides turning visgroups off, you do also know that pressing 1 in hammer decreases field of vision and pressing 2 increases it. (the black border line). Makes it less laggy.