Payload points count on HUD

ics

http://ics-base.net
aa
Jun 17, 2010
841
541
To save time and trial and error, how many CP's does the single stage Payload HUD support? I know Badwater has 4 visible and i remember that there could have been maps that have even 5 but will the map work without problems and without any gimmics?
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Just a heads up, you'll have to manually edit in CP's 6, 7 and 8 into the entity by turning on/off smart edit and typing in the variables yourself by adding those positions.

It's technically handled by the TF2 specific team_train_watcher entity.

That's not entirely correct, the same 8 CP limit counts for A/D cp and (5)cp push maps too. It's not the train controller which has that limit and even if it was, that's only semantics. The point is, TF2 can only handle 8CP's in any one map (whether it's payload, attack defend or control point push).