Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,149
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added The Teufort Tooth Kicker
  • Fixed being able to call server votes for training maps
  • Fixed a case where capturing a point in overtime would end the round before time could be added
  • Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
  • Fixed unusual particles appearing in the wrong place for the Desert Marauder
  • Improved bot behaviors
  • Updated cp_mountainlab
    • Fixed several clipping issues
  • Updated the gamehaptics file:
    • Added draw/swing/stab forces to the Black Rose
    • Added missing forces for Three Rune Blade
    • Added more detail to butterfly knife draw forces
    • Modified Overdose recoil force to more accurately reflect new sound effect
    • Refined Huntsman & Minigun recoil forces
    • Refined Jarate throw force
    • Refined Syringe Gun crit recoil forces
    Arquivos de localização atualizados

Source: TF2.com
 

Spacek531

L4: Comfortable Member
Jan 28, 2012
165
94
I wonder how much of an improvement was made. Is it now like the normal bots except different, or is it more like a bot-player hybrid?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Yeah, it's a bit weird that all they had to say was that they "improved" them. It must have been a pretty minor tweak.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Overtime fix, Overdose fix and slightly better bots. That's the sort of update we need more of. Just except the boots.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I'm interested to see how it will work.


... If it is like the HHH or monoculus, then I'll be a little dissappointed. If a new map comes out and they put some thought behind the possible gamplay ramifications and end up making a new map based on the bosses, then wooo!
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I'm interested to see how it will work.


... If it is like the HHH or monoculus, then I'll be a little dissappointed. If a new map comes out and they put some thought behind the possible gamplay ramifications and end up making a new map based on the bosses, then wooo!

Well judging by the fact that this information was decrypted from the mountain lab manifest i'm inclined to believe there's no new map. Honestly i wouldn't be bothered by that fact, it's kind of sad that mountanlab takes a back seat like it does right now. I'd be perfectly happy battling robots on mountain lab.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056

Note: sound names are often very misrepresentative of what they are and are used for.

I'd be very cool with mountain lab getting it's own boss, but I'd rather see entirely new settings for any new npc stuff they might do. I feel whatever they do, it would add more value to have something new rather than revising something old.
 
Last edited:

Wander

L3: Member
Sep 16, 2010
148
55
In the february 16 patch, robot boss stuff was added to the manifest of hoodoo
and in the february 23 patch, halloween boss stuff was added the dustbowl manifest

In the january 26 patch both the halloween and the robot boss stuff was added to the steel manifest, but also removed from the frontier manifest

Seeing as it was removed from frontier, i suppose its possible that they're just testing stuff, so it doesn't really prove that the robot stuff will actually come in the game

I cant be bothered to check older patches
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Hmm I don't want to don my tinfoil hat just yet but the evidence is stacking up.

Excitiiiing
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Hoodoo, Dustbowl, Gravelpit, Steel, and now mountainlab have all had tiny little updates recently. It's worth noting that they're all a/d maps, and current estimates of raid mode suggest that that fits with that.

I'd say mountainlab/dustbowl/hoodoo would fit well with a raid-type gameplay, seeing as they're pretty much a straight line through the level, but gravelpit and steel?

EDIT: Just remembered this stuff:
http://www.youtube.com/watch?v=dvwMfJKjSuk&feature=related

tobor... robot?
 
Last edited: