Light

charrly

L1: Registered
Dec 8, 2011
27
1
Just a very brief and simpel question.

What do you guys think is the best way the light your map indoors without using light props?

I mean: I'm using a map where indoor area's are combined with outdoors. I would like to use only one light function to enlighten the whole area with the same light source, brightness and ambient etc. I need this because TF2 maps shouldn't have dark rooms, corners are passages.
 

Kiddnils

L3: Member
Sep 2, 2011
140
224
You could try to make many windows in your roof. But I don't understand why you won't use light props? If you will only use one light entity then you will have dark rooms.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
It sounds like you're looking for fullbright. Basically, don't put any light entities in your map, and the lighting will be constant everywhere. I can't understand either why you'd want a single light level though. :confused:

Full right looks hideous though. Simply throwing standard light entities around the place can make a real improvement. My personal feeling is that you can get away with one every 256 units or so, making sure that every part of the map is lit.
 

TheKieranator

L6: Sharp Member
Mar 6, 2011
282
213
Full right looks hideous though. Simply throwing standard light entities around the place can make a real improvement. My personal feeling is that you can get away with one every 256 units or so, making sure that every part of the map is lit.

I wasn't condoning fullbright, just suggesting it as an option.

Just do proper lighting. It'll look better.