Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added rate limiting for connections and added the following ConVars to support that:
    • sv_max_connects_sec
    • sv_max_connects_window
    • sv_max_connects_sec_global
Team Fortress 2
  • Added a full moon background for the main menu
  • Added new promo items
  • Fixed a Linux dedicated server crash when using +randommap on the command line
  • Fixed some bugs with the way items appear in the Steam Community and Steam Trading
  • Optimized several materials to improve performanceUpdated the localization files


Source: TF2.com
 
Apr 19, 2009
4,460
1,722
They fixed it after all these years...
newtruck.jpg
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
The Saint's Row stuff actually looks pretty good. The heavy gloves sound like they do the same thing as the Bombinomiwhateverthingy. If I could get my hands (Haha pun) on it, I would be the happiest heavy ever.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Oh my god, they finally fixed it...
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
They fixed it after all these years...

Did they? We thought they had fixed it around this time last year, and it turned out cubemap reflections just broke altogether for some people.

*opens game, heads to Harvest Event*

dafuq.jpg


...The fuck?