Itemtest woes

dr_shenanigans

L1: Registered
Oct 23, 2011
7
0
don't have any other place to ask this here so... :blink:

I've been working on this, running it through the source SDK itemtest as a test run when I noticed some odd things, I wondered if anyone else has been experiencing these problems.

#1. the spy seems to be missing in the class selection. it hasn't really affected how i get the model, but it's been.. quite irritating having to stuff a spy knife in the sniper folder.

#2. when getting to the materials part, in place of what seems to be the melee choice for the texture, it says INVALID.

#3.I compiled the weapon... and the knife is stuck to the spy's crotch... what.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Itemtest is absolute shit, at least for now. Don't use it if you can help it. Compile manually instead.
 

dr_shenanigans

L1: Registered
Oct 23, 2011
7
0
f***nutmountain.txt

ok manual compiling...

I got studiocompile, my QC, VMT and crap setup...

and it spat this out. :cursing:

Code:
C:/Program Files (x86)/Steam/SteamApps/(steamname)/sourcesdk/bin/ep1/bin/studiomdl.exe -game "" "C:\Users\(myname)\Desktop\modeling\Decompiled\rival_knife.qc"
Unable to find gameinfo.txt. Solutions:

1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. 
Run vconfig to specify which game you're working on.
3. Add -game <path> on the command 
line where <path> is the directory that gameinfo.txt is in.
Unable to find gameinfo.txt. 
Solutions:

1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
2. Run vconfig 
to specify which game you're working on.
3. Add -game <path> on the command line 
where <path> is the directory that gameinfo.txt is in.



StudioMDL Thread complete

which annoying the hell out of me because i got gameinfo.txt in my vconfig and my friggin bin folder, and vconfig the program is whining about not finding steam.dll.
 
Last edited:

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Try having source SDK running while you run the compile.
 

dr_shenanigans

L1: Registered
Oct 23, 2011
7
0
Try having source SDK running while you run the compile.

no dice, exact same result.

EDIT: nevermind it was dumb little me's fault, didn't set the game directory, but now i got this error.

Code:
ERROR: cannot find bone weapon_bone for bbox
 
Last edited:

dr_shenanigans

L1: Registered
Oct 23, 2011
7
0
ok, sorry for the double post. anyways, i found out that the "weapon_bone" was well, the bone needed for the spy to hold the knife.

anyways i got a blender-related problem now, and I don't know if i'll find this out before you get to me, but i'll say it anyway...

I imported a decompiled knife into blender and tuns out it's an armature with a mesh inside of it. I need to know how to add meshes to armatures so I can finally compile the knife i wanna use.