Where is the circular sign with the animated arrow?

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Robot3x

L2: Junior Member
Sep 8, 2011
51
3
It's an arrow in a circle and it reveals itself in increments of rectangles and finally a wedge then turns off and starts again.

I can't find it in the model browser but I know I saw it on one of the maps. Does anyone know where to find it, either in the model browser or decompiled map?
 

Kerch

L1: Registered
Mar 10, 2011
20
21
What they did in Hydro was to draw a brush arrow around the sign using the skip texture, so they can easily see in hammer where the arrow is pointing.
 

Robot3x

L2: Junior Member
Sep 8, 2011
51
3
I came back to ask why I might be getting the SOLID_VPHYSICS static prop with no vphysics model! error.

I guess placing it set as prop_static instead of dynamic is probably why.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
If it doesn't have a collision model it'll give that error. The type of prop won't change that, but if it doesn't have a collision model it isn't solid. The error isn't gamebreaking but it is a bit annoying, and many people consider it good practice to set such props to "Non-solid" to avoid it. You can do this with the "Solidity" setting in the prop_whatever's information.
 

Robot3x

L2: Junior Member
Sep 8, 2011
51
3
You should also note, that to make it do its arrow pointing, you need to set it as a prop_dynamic. I forget specifically what animation is called, but you can look at hydro and find out easily.

I looked at the prop in Hydro and they have Start Disabled set to Yes, so you have to set it to No.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Disabling, Enabling, and Start Disabled makes the entire prop disappear and appear. Hydro uses this to make the props disappear when they would point to locked routes. Setting it to "No" is the right thing to do.

Look at the prop in the Model browser, and check the tab in there called "Sequences". There'll likely be one that has the arrow not running, and one with the arrow running. Put the name of the one with the arrow in the "Default animation" section of the prop_dynamic's info.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
What they did in Hydro was to draw a brush arrow around the sign using the skip texture, so they can easily see in hammer where the arrow is pointing.

Or you can just use the red/green/blue axis it draws when you have it selected.

Green is the direction of the arrow.
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,257
You should also note, that to make it do its arrow pointing, you need to set it as a prop_dynamic. I forget specifically what animation is called, but you can look at hydro and find out easily.

when i put them in namicott i didnt set any animation and it worked anyway
 
Jan 8, 2011
397
393
when i put them in namicott i didnt set any animation and it worked anyway

I think it's textured with an animated texture, so it doesn't need a prop_dynamic.