tf2 HDR settings.

Laz

L420: High Member
Jul 5, 2008
461
35
Im new to the whole HDR thingy, never really bothered with it, but now I have a map that I would to do properly (pl_haywood, check WIP)

when I compile in HDR, everything is way to bright. I have found the commands to change the settings, but are these settings saved in the bsp file? how exactly does this work?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You need an env_tonemap_controller and a logic_auto. call the tonemap controller something simple like tonemap_global

Give the logic auto the following outputs:
Output | Target entity | Input | Parameter
OnMapSpawn | tonemap_global | SetAutoExposuremin | 0.7
OnMapSpawn | tonemap_global | SetAutoExposuremax | 1.1
OnMapSpawn | tonemap_global | SetBloomScale | 0.3

Then tweak the numbers slightly depending on if you want your map slightly brighter or darker than that.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I guess if you don't know what you're looking for its hard to find it.