- Jul 17, 2011
- 25
- 1
Hey guys!
Just a quick question:
Is it possible to func_detail the Skybox without to cause any kind of problems?
Oh, and there is also something else, but I don't wanna extra open a new thread for this now:
In my map I have a radiospeaker which plays old music. But the problems is that after a round in TF2 has ended the music still plays and overlaps with the other when the new round starts. Is there some way to make the ambient_generic stop playing sound? Seems like the Input "StopSound" does not work, at least it did not in EP2...
Just a quick question:
Is it possible to func_detail the Skybox without to cause any kind of problems?
Oh, and there is also something else, but I don't wanna extra open a new thread for this now:
In my map I have a radiospeaker which plays old music. But the problems is that after a round in TF2 has ended the music still plays and overlaps with the other when the new round starts. Is there some way to make the ambient_generic stop playing sound? Seems like the Input "StopSound" does not work, at least it did not in EP2...