- Jul 31, 2011
- 872
- 1,021
So I compiled my map (which WOULD HAVE BEEN READY TO UPLOAD) and I get this:
http://i528.photobucket.com/albums/dd328/LooksLikeFailure/2011-08-08_00001.jpg?t=1312874523
A few facts:
-The whole floor of the room is one block
-The texture is cut, but the block is still solid
-The texture is cut along a visleaf
http://i528.photobucket.com/albums/dd328/LooksLikeFailure/visleaf.png?t=1312874592
-The texture cut extends to an adjacent block, but not along a visleaf
-The compile log is completely error-free
-The surface appears normally in the editor
-A similar bug appeared in an earlier version of the map, where texture changes applied to the block would not apply, and would instead appear on a 2D plane somewhere else on the map. Replacing the block fixed this, which does not work with this.
-I am completely fucking baffled
Thanks to anyone who can figure this out, the map is ready for an initial release and this goddamn problem had to rear its ugly head at the last second.
http://i528.photobucket.com/albums/dd328/LooksLikeFailure/2011-08-08_00001.jpg?t=1312874523
A few facts:
-The whole floor of the room is one block
-The texture is cut, but the block is still solid
-The texture is cut along a visleaf
http://i528.photobucket.com/albums/dd328/LooksLikeFailure/visleaf.png?t=1312874592
-The texture cut extends to an adjacent block, but not along a visleaf
-The compile log is completely error-free
-The surface appears normally in the editor
-A similar bug appeared in an earlier version of the map, where texture changes applied to the block would not apply, and would instead appear on a 2D plane somewhere else on the map. Replacing the block fixed this, which does not work with this.
-I am completely fucking baffled
Thanks to anyone who can figure this out, the map is ready for an initial release and this goddamn problem had to rear its ugly head at the last second.