T
The Asylum
I'll admit, I fucked up on Checkpoint pretty bad.
So here's a map I should have made instead, introducing, CTF Rumble!
Health on top of the bridge where its risky, ammo below where it's safer to hide out awhile
Sniper decks are easily accessible, so no more useless Snipers taking up half your team.
Like Checkpoint, Rumble is designed to starve Engineers of metal, and making building sentries a real lengthy pain in the ass. Drop-down hole in the spawnroom so other classes can get out and go at it, but if Engys want a restock of metal, they gotta take a looooooooong trip.
So how easy is it for the enemy team to get into your intel room?
See this (what is supposed to be) foreman's trailer?
It's connected to this vent. Where do it lead to? You'll see.
For the more direct approach, this is the first room enemies see when invading the front door.
At the bottom of the stairs. There's the intel, and a supply of health and a little ammo tucked away just out of sight.
Now, where did that vent lead to?
Yep, right above the enemy intel. Soldiers and Demomen who are feeling exceptionally lucky just might be able to drop down, pick up the intel, and blast back up again.
Will it work? Who knows. Not until we try it out anyway.
</takes a nice break from gimmick map bullshit>
So here's a map I should have made instead, introducing, CTF Rumble!
Health on top of the bridge where its risky, ammo below where it's safer to hide out awhile
Sniper decks are easily accessible, so no more useless Snipers taking up half your team.
Like Checkpoint, Rumble is designed to starve Engineers of metal, and making building sentries a real lengthy pain in the ass. Drop-down hole in the spawnroom so other classes can get out and go at it, but if Engys want a restock of metal, they gotta take a looooooooong trip.
So how easy is it for the enemy team to get into your intel room?
See this (what is supposed to be) foreman's trailer?
It's connected to this vent. Where do it lead to? You'll see.
For the more direct approach, this is the first room enemies see when invading the front door.
At the bottom of the stairs. There's the intel, and a supply of health and a little ammo tucked away just out of sight.
Now, where did that vent lead to?
Yep, right above the enemy intel. Soldiers and Demomen who are feeling exceptionally lucky just might be able to drop down, pick up the intel, and blast back up again.
Will it work? Who knows. Not until we try it out anyway.
</takes a nice break from gimmick map bullshit>