I would use a solid blue base colour, then add some slight highlights and lowlights; I don't like the white trims you've got going on atm.
I prefer v1, but thats just me :3 And i'm working on some crystals for maybe a winter themed map?
Hand painting for the first time, so it looks crap in my opinion, also just to try and get a model actually working
Because people wanted one and I don't see why not, here's a model-oriented WiP thread. Post any model previews here - items, hats, player models, environment props, whatever.
Some nitpicks: open up the bigger end a bit, it looks a bit silly atm; something about the way the head is attached bothers me, maybe put the handle more in the center? Also make the hexa hole a bit bigger; in most wrenches the hole is only slightly smaller than the end itself:
Very cool! It would be sick if you could add a crack in it next time you start workin on it! Not just a drawn on crack but an indent I mean.
This is the kind of thing you use a normal map for, correct?
I dont understand 'a normal map' enlighten me!
I wasn't really asking Prop, just confirming that I was right.
It would depend on how visible you'd like your indent to be. For a dent or a crack, a normal map would work fine, but if it's more of a bevel or inset in the actual design, it may be better to put it on the actual geometry.This is the kind of thing you use a normal map for, correct?