Iikka day!

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
raw transcript: http://pastebin.com/e8sSeiAt

Someone was recording demos I guess those can be posted in this thread

here's some highlights from text

-- Map Changing --
-- Map Changed to tc_hydro --

*DEAD* iikka: it's been forever since I last played this map haha
Randdalf: this must've been a pain to make
iikka: I did spend a lot of time on it

<Penguin> What were you thinking when you designed the hydro dish point?
iikka: that location was originally based on the Arecibo radio telescope
*DEAD* Randdalf: the one from goldeneye?
iikka: it was just a cool thing to make.. it was in a james bond movie yeah

<Penguin> Why did you make the actual capture point so tiny in contrast to the massive dish?
*DEAD* TF2maps.net^])72]v[^SquadSapper: if you knew back then that this map will turn out rather underplayed, what would you have done differently?
iikka disconnected (iikka timed out).

Seba: what is your favourite snack from the Valve snack bar
iikka: haha
iikka: it's hard there are so many
Seba: do you prefer to eat healthy or the unhealthy stuffs
iikka: more healthy stuff... odwalla is like a liquid snack

Erich: Was barnblitz your map, or was it that new guy's map? Dario said it was yours on his day
iikka: no, barnblitz is from the community

Nova| Replays are better!: iikka, My question is....How do you feel when you hear someone's doesn't like your map?
iikka: usually I try to figure out what they don't like

(in response to asking if he's mapping for tf2)
iikka: not at the moment, I'm working on some counter-strike stuff
Seba: is there anything major comiing to CSS?
iikka: can't really comment right now

*DEAD* Snacks: Doing anything with DOTA 2?
*DEAD* iikka: sometimes
*DEAD* iikka: I play archer a lot

*DEAD* Seba: what is one thing about today's TF2 that you stronlgy disagree with?
iikka: strongly disagree? hmm
iikka: I think one disadvantage it has is that it's become much more complex and maybe harder for new players for that reason

iikka: arena is kind of a throwback to a quake mod called rocket arena.. I don't think that style of play is very popular these days
iikka: I like it in short bursts, like just deathmatching for a bit

Seba: waht is your stance on community theme packs, like Swamp, Construction, and Bullet Crops
iikka: on the community theme pack thing, I like the idea a lot

Seba: have you downloaded the Construction Pack, Iikka?
iikka: haven't downloaded it, no

Fr0z3n: Have you played arena_hardhat at all?
iikka: no, I don't really play tf2 a lot these days

(regarding favorite map)
iikka: haha that's a loaded question
iikka: I'll pick a community-ish map - the last halloween map was awesome

Seba: what's your opinion on CTF, Iikka?
iikka: I like CTF enough that I tried to improve on 2fort

Nova| Replays are better!: iikka Do you like playing your own maps?
iikka: I do like playing them, it's like building a house and then living in it and enjoying it

Jake | Recording!: Oh, Iikka, Do you think Hammer will be getting any upgrades or changes to it sometime in the future? It's pretty dated.
iikka: good question
iikka: is the portal2 hammer out yet? I haven't really been following what's out in terms of mod development tools
iikka: should be able to build TF2 in that

iikka: sorry what was that?
*DEAD* Littleedge: Who made the hydroshield props
Fr0z3n: Who made the hydroshield prop.
*DEAD* Erich: the props around the hydro dish, who made them
iikka: oh those
Erich: the man needs a medal
Fr0z3n: and a promotion
iikka: I think it was Laura Dubuk

-- Map Changing --
-- Map Changed to cp_badlands --

Jake | Recording!: So Iikka, what was your inspiration to create the most overused prop in all of TF2?
iikka: I think the spire was Moby Francke

Rikka: was tf2 supposed to teach about geological landforms, or was that an unintended side effect
iikka: no, we're targeting the geology majors

weapon_penguin: What is your opinion about tf2 going free to play
*DEAD* iikka: oh the free to play.. I wasn't involved
iikka: I don't really mind it
iikka: brings in more players

iikka: 5cp, I was just trying to figure out which question to answer
iikka: if I made another TF2 map it could be 5cp
iikka: doublecross was originally 5cp
iikka: but I then took the middle area of it and turned into CTF because there were like two CTF maps in the game

*DEAD* Seba: Iikka how much money do you spend on keys, per month
iikka: haha I haven't bought any keys

iikka: I've been designing levels since 1994

*DEAD* Jake | Recording!: What was the first game you designed for?
iikka: Doom + high school

Littleedge: Iikka we need to know.
Littleedge: Are you a My Little Pony fan?
(TEAM) iikka: haha
iikka: sorry, I'm not

-- Map Changing --
-- Map Changed to pl_rainbowride_b5a --

iikka: I should get a raise just for seeing this

Littleedge: This was the winner of our Orange Mapping Contest
Littleedge: We had to make a map using only dev textures
iikka: that makes sense
Littleedge: Ardy, the server admin here, made this map. The contest was created by Rexy here

-- Map Changing --
-- Map Changed to pl_upward --

iikka: ok that map was pretty sweet

Seba: Iikka do you like bacon
iikka: I rarely eat bacon, but just recently my father-in-law gave us a bunch of wild boar bacon he hunted himself and it's awesome

Fr0z3n: iikka, what do you think about Speedmapping? TF2Maps.net had a 72hr mapping contest and had some amazing results.
iikka: speedmapping is fun, I like contests with limits like that
iikka: I once made a quake level with 100 brushes

Randdalf: what's your favourite control point that you've made?
iikka: favorite control point... I kind of like badlands middle

Fr0z3n: What do you do, when your not working on Valve related thing? Hoppies or anything?
iikka: sometimes I do art or make something out of wood
iikka: done a lot of home improvement lately

TF2maps.net^])72]v[^SquadSapper: why is there nothing in this maps pit?
iikka: the pit's empty because a good pit is its own reward

*DEAD* Fr0z3n: How does Valve/Tfteam find community maps that go official?
Fr0z3n: Do people just send them in, or do you look around forums?
iikka: we tend to just play a bunch of them
iikka: both

Dark [Tf2m]: is playing community maps just part of the work day?
iikka: yeah, about once a week somebody starts a playtest with a few community maps

iikka: well, I haven't been involved in tf2 very much so I don't know what's been on the server lately

<Ardy> iika when is dota 2 coming out?
<Ardy> *iikka
iikka: can't say

weapon_penguin: Why do no valve emplyees own microphones? I have played with you, Dario, Robin and Dave Riller and none of them spoke over mic!
iikka: actually some of us play with a mic here
iikka: I'm just lazy

iikka: my havorite color? not sure, depends on where I'm putting it
*DEAD* Fubar: hat color?
iikka: haha
Ritalin Rat: for window treatments
weapon_penguin: Are you and Dario good buddies?
iikka: just got some grey curtains that I like
(ikea joke)
*DEAD* iikka: that's where I got the curtains
iikka: I considered making a fake sign to use in TF2 that would say "IIKKA furniture store"

-- Map Changing --
-- Map Changed to koth_nucleus --

Dark [Tf2m]: does valve just have a bunch of spare mod modelers? If not why are there so many hats?
*DEAD* iikka: I have the most hats of anybody here

Littleedge: Which of your five maps took the least amount of time to make, Iikka. and how long?
*DEAD* iikka: nucleus was the fastest
iikka: it took less than a month initially, maybe three weeks.. but then slower process of testing and improving
PlipPlop the Last Ploo Ploo: how do the diplacements in this map work? I never understood the process
PlipPlop the Last Ploo Ploo: just subdivide?
iikka: it's pretty fidgety
iikka: subdivide isn't good enough
iikka: you can make a template out of brushes with the arc tool
iikka: then carefully match the displacement to it

Randdalf: how did you make the hydro dish?
iikka: hydro dish - with great skill and patience

iikka: sorry, which tool?
*DEAD* Fubar: it's not evil
*DEAD* Fr0z3n: Carve
Randdalf: carve
iikka: carve
iikka: oh
iikka: it's a trap
*DEAD* Zhan: hahaha
iikka: I think the carve tool has been there since prehistory of man
iikka: and nobody ever uses it, so they don't know it exists
iikka: so it won't be removed

-- Map Changing --
-- Map Changed to ctf_doublecross --

Dark [Tf2m]: iikka, why don't you have any valve weps?
iikka: I rarely play on public steam
iikka: we do our inhouse tests on a closed system
iikka: it's like a different instance of steam, it's not connected to the public

PlipPlop the Last Ploo Ploo: Do you ever NOT finish a map? Something you don't feel good about and therefore quit working on?
iikka: yeah I have had several maps that I never finished

Zhan: iikka do you enjoy skiing?
iikka: I used to ski when I was little and lived in finland
iikka: downhill skiing, much easier to go up the hill in a lift

PlipPlop the Last Ploo Ploo: Do you come up with the layouts as well as detail them?
iikka: varies from map to map
iikka: nucleus was almost all my effort, others like badlands had more people working on them
Seba: waht did other people do on badlands?
iikka: when I'm working on a map here it makes sense to have other team members building models
iikka: so it all gets done in parallel

Littleedge: Have you guys ever produced custom assets for maps and then never released the map?
iikka: yeah sometimes there are assets that go unused

iikka: anyway, I have to go... have a good weekend everyone!

Littleedge: Have a good Anniversary weekend!
Littleedge: And thanks for coming
iikka: no problem :) I had fun
iikka disconnected (Disconnect by user.).
 
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ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
all the best threads start with post #2
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Seba: have you downloaded the Construction Pack, Iikka?
iikka: haven't downloaded it, no

:<
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
When asked about CSS2: "no comment"
When asked about Dota2 release date: "no comment"

I'm going to go out on a limb and say that CSS2 is a possibility for a future game, but in the current market (CoD/BF3) ... I don't expect it to come out.... (then again, this is obvious)


Thanks ardy!
 
Mar 23, 2010
1,872
1,696
kinda disappointed with the questions, but i guess that's what i get for not being there!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I'm going to go out on a limb and say that CSS2 is a possibility for a future game, but in the current market (CoD/BF3) ... I don't expect it to come out.... (then again, this is obvious)

CSS2 features prone, one-click nades, and instakill knives.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
When asked about CSS2: "no comment"
When asked about Dota2 release date: "no comment"

I'm going to go out on a limb and say that CSS2 is a possibility for a future game, but in the current market (CoD/BF3) ... I don't expect it to come out.... (then again, this is obvious)


Thanks ardy!

CS has more players than CSS, i wonder where CS:GO will be taken. By all accounts CSS was something of a flop, at least compared to it's predecessor and in-house alternatives like TF2.
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Or be in the US like a normal person.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Yeh noticed that yesterday. I was just suspecting an Update but a whole new game/Huge DLC Update? That's just awesome! :D