Firstly, we appreciate the feedback.
- the particle smoke of the rocket in the red base really can slow down a computer. in blu base it's just fine. I guess you've been using env_steam, might want to change that to info_particle_system
Nosh?
- some ceilings are too low which makes it feel strange
This has been something people HAVE commented on and I guess a few of them are lower than is traditional for TF2. MY main point would be - Are they SO low that they get in the way of gameplay? In my experience they aren't, but that's just my (and, to be honest, a few clan-mates') feeling. Altering their height would be a MAJOR ball-ache.
- stairs that lead to the outside area are very steep
Yeah, possibly. Though I wonder if it were more gradual, I think it'd be very easy for demomen to stand outside spamming grenades. Maybe, maybe not. Again, does it adversely affect game play? I don't know.
- concrete texture (the one with the cracks) has been used for floor and ceiling in some areas
This really IS something I can live with. It took me ages to find roof/ceiling textures (from the pitifully small list) that looked ok in certain areas. I believe, from reading posts here, that other people have resorted to using floor textures on ceilings etc, so I thought, what the hell.
By all means, if there are any textures you think are GLARINGLY out of place/misaligned, let us know. This is our first map and, as such, I've tried REALLY hard to stick to the TF2 visuals, but maybe something's slipped through my net.
At the end of the day, as long as it plays well, that's what matters. Myself and Nosh would really like to see the map getting a lot of play as we're pretty sure it has a lot of potential for tactical play once people get to know it, so feel free to hop on anytime.