Barnblitz Discussion

MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Great map. Why?
-New assets! Not just specific to snow!:
a. New normal on top of blue metal
b. Blue sheet metal roof props
c. New normal on top of various woods
d. New woods
e. Wood plank props
f. Some snowverlays
g. Other stuff I've probably missed
-Excellent complexity of geometry, spy heaven!
-Purposeful design: each room feels like it has a reason to exist (unlike badwater)

Downsides:
-It's PL : /
-Spawn rooms could be more creative

I'm thinking Iikka made it, seems like his style. The amount of detail is astounding. Windows are used creatively not only as detail but also as warning of room content. Brilliant overall.
 
Jan 20, 2010
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The detailing is gorgeous. My only gripe is that I feel like we have a metric ton of wood already, but I guess this improves the variation of said wood.

I think my favorite thing may be the new fences. Quite nice.

I've only played one game, so I can't say if I love the layout or not but it seemed to play okay. I love the spiny junction mechanic. Quite cool.

Edit: Here is the vmf if anyone wants it: http://dl.dropbox.com/u/4222914/TF2Maps/pl_barnblitz_d.vmf
 
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Icarus

aa
Sep 10, 2008
2,245
1,210
Was playing on Studio Rumble and I heard that Barnblitz was made by someone outside of Valve with the alias Kamikazee, but developed it with them and using their servers. So it's a pseudo-community map.
 
Jan 20, 2010
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902
Was playing on Studio Rumble and I heard that Barnblitz was made by someone outside of Valve with the alias Kamikazee, but developed it with them and using their servers. So it's a pseudo-community map.

Interesting. It has some interesting stuff going on in the VMF, as far as I can tell. It certainly exhumes a sort of valve quality air around it.
 
Mar 23, 2010
1,872
1,696
i hate judging maps after playing them for only 20 minutes or so but here goes.

the new last is really insignificant but i kind of love how it plays differently from any other payload with it's closeness to C and how it's just in a square building. B seems really narrow, tiny, and spammy but it has that turntable yay. C was a very interesting point to fight around with that huge building on the far end, that little hill thing on the close side, and the rollback ramp. the first area was decent, kind of boring.

i dont know shit about detailing but the roofs, the ones on blu's spawn and that weird staircase at B's roof looked really odd and too shiny? maybe? i dont really like snow detailing much anyways, and the wood with it looked really bleh to me. literally ever part of the map was just indoor wood buildings, constantly surrounded by them. it'd be nice to have real names on the caps too.

overall, it's really not my kind of map, but it seemed to work. yeah a spy i was playing with commented how amazing it was for spies.

edit: more playing. blu's beginning spawn is pretty darn spammy, blu seems to eventually push out by the end. usually a nice quick push which is different. C is probably the best area of the whole map. really kind of an oddball map, and i larve it.
 
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Ida

deer
aa
Jan 6, 2008
2,289
1,372
All I can say without having played it with other people: Holy geometrical details Batman!

This is what I love about great Valve maps. This is what's missing from most maps out there. It certainly makes me feel like a lousy mapper, but I just love running around it because there's nothing square or flat or boring anywhere.

But as you said, Mangy, the spawn rooms weren't all that nice. A bit more spytech influence would be interesting, both in and by the spawns.
 

REEJ

L420: High Member
Aug 26, 2010
437
176
I like the geometry.
Edit: I hate the final capture
 
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Bakscratch

Finisher of Maps
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Oct 29, 2010
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EC79026F1EB78322223A4751C2089701B6BDC97A


Most detailed room ever!
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
Has a very interesting and (so far) fun layout. Has cool new assets. Has some nice detailing. Has some detailing that looks fucking weird and makes no sense
 

3Dnj

Ducks
aa
Dec 21, 2008
288
638
generaly, blu secondary spawn room are not detailled, like in badwater.

I like the map, i haven't play it in real game yet but love the design :laugh:

The skybox is astucious, lighting is baked in a texture and place in the map as an overlay on the skybox ground. All pine trees are plane sin one static props. probably the most optimized 3D skybox in valve history :p
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
b. Blue sheet metal roof props
e. Wood plank props
Don't think anyone will be able to reuse the roof... since it is all one prop. (would probably have spire syndrome, "hey look it's that barnblitz building")
The only wood planks are enormous fence monstrosities, which, while probably usable, aren't exactly anything you could use generic planks for.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
The textures are a bit too constrasting in some parts I think, some of the new ones aren't quite TF2's style either (but that may just be me not being used to them)

Mostly fine, it's certainly more of a Goldrush than a Badwater though
 

drp

aa
Oct 25, 2007
2,273
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they certainly decided not to skimp on the detail this time. (badwater initial release)
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
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Why must you follow me everywhere and correct my grammar? XD

"The difference between the right word and the wrong word is like the difference between lightning bugs and lightning." - someone, possibly Mark Twain

EDIT: Sorry I couldn't contribute any more relevant content in that post, but I got dragged along on a trip to Amish Country all day and, while it did help confirm that TF2 is the only thing that can make farms interesting, I have not actually gotten a chance to play this new map yet.