Let me start off by saying that this is both my first post and my first mapping attempt. I've tried to learn as much as I can, but I'm still totally lost. I've read the rules, but I'm sure I'm breaking some anyway.
The idea for this map started out when I was on a trade server, frequently tossing sandviches to the people in the idling damaging area. I thought it was really fun, so I decided to try to make a map around it. I figured that it'd probably fail miserably, but it'd at least give me some way to occupy my Summer. Development started off pretty well. I got the complete structure set up, spawns for both teams, most of the game mechanics set up, and everything textured. After that, Cave Johnson found my map and burnt it down with the lemons.
I obviously made it again, but I changed some things this time. For example, I added conveyor belts instead of obstacles, and it's now running on a somewhat modified version of arena mode.
Here is the concept art for the map.
Here is the current build in Hammer.
The four purple blocks on the far side of the wall are spawns. The four purple blocks nearest the wall are teleporter destinations. The eight others are more spawns. The selected thing is a small wall to separate the sandvich-tossing heavies from their teammates. On the side of the sandvich-tossing heavies, there is a resupply thing so that they constantly receive sandviches. The floor on the side closest to the camera is a conveyor belt. They're pulled towards the camera, then teleported to the wall, only to be pulled towards the camera again. This provides a challenge for the sandvich-tossing heavies.
But after I build it...
The conveyor doesn't convey, the floor is completely gone, the resupply only works during setup and after the match...what?
I've already used the compiler error finder thing, didn't come up with anything.
I have no idea where to start. Also, how do I make one brush have two entities? (ex: a conveyor belt (func_conveyor) that also hurts (trigger_hurt))
The idea for this map started out when I was on a trade server, frequently tossing sandviches to the people in the idling damaging area. I thought it was really fun, so I decided to try to make a map around it. I figured that it'd probably fail miserably, but it'd at least give me some way to occupy my Summer. Development started off pretty well. I got the complete structure set up, spawns for both teams, most of the game mechanics set up, and everything textured. After that, Cave Johnson found my map and burnt it down with the lemons.
I obviously made it again, but I changed some things this time. For example, I added conveyor belts instead of obstacles, and it's now running on a somewhat modified version of arena mode.
Here is the concept art for the map.
Here is the current build in Hammer.
The four purple blocks on the far side of the wall are spawns. The four purple blocks nearest the wall are teleporter destinations. The eight others are more spawns. The selected thing is a small wall to separate the sandvich-tossing heavies from their teammates. On the side of the sandvich-tossing heavies, there is a resupply thing so that they constantly receive sandviches. The floor on the side closest to the camera is a conveyor belt. They're pulled towards the camera, then teleported to the wall, only to be pulled towards the camera again. This provides a challenge for the sandvich-tossing heavies.
But after I build it...
The conveyor doesn't convey, the floor is completely gone, the resupply only works during setup and after the match...what?
I've already used the compiler error finder thing, didn't come up with anything.
I have no idea where to start. Also, how do I make one brush have two entities? (ex: a conveyor belt (func_conveyor) that also hurts (trigger_hurt))
Last edited: