Hello all, first thread, be kind
I'm currently working on a conversion of my first cp map, converting it into a king of the flag (aka keepaway) map.
I currently have all of the entities and outputs arranged so the map functions just as it should; A team's koth timer decrements while one of their teammates is holding the flag, and the timers pause when the flag is dropped.
My only problem is that when one of the timers reaches zero, I cannot for the life of me get the flag to capture and award a point (Instead the administrator comes on and gets stuck in a loop screaming (OVERTIME!").
The way I currently have it set up is by way of a func_capturezone that covers the playable areas of the map which starts disabled. What I need is an output that will trigger once a team's timer reaches zero so I can temporarily enable this point (or if anyone can think of a better way to do this, I am open to suggestions).
tl;dr -
Does anyone know of an output that triggers when a team's timer runs out in a koth map?
Thanks in advance!
~KWiP
I'm currently working on a conversion of my first cp map, converting it into a king of the flag (aka keepaway) map.
I currently have all of the entities and outputs arranged so the map functions just as it should; A team's koth timer decrements while one of their teammates is holding the flag, and the timers pause when the flag is dropped.
My only problem is that when one of the timers reaches zero, I cannot for the life of me get the flag to capture and award a point (Instead the administrator comes on and gets stuck in a loop screaming (OVERTIME!").
The way I currently have it set up is by way of a func_capturezone that covers the playable areas of the map which starts disabled. What I need is an output that will trigger once a team's timer reaches zero so I can temporarily enable this point (or if anyone can think of a better way to do this, I am open to suggestions).
tl;dr -
Does anyone know of an output that triggers when a team's timer runs out in a koth map?
Thanks in advance!
~KWiP