Getting trigger_hurt to bounce players the way you want them to

T

The Asylum

So it's like this, I have a trigger_push that launches players up a tunnel. Now, when they reach the top of the tunnel, a trigger_hurt will kill them, and their ragdoll will launch upwards. Or at least that's what I want it to do.

The problem is, every time a bot hits the trigger, they bounce back down instead of upwards. Is there any way to get this to behave the way I want it?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Turn on Zero Force Damage in the trigger_hurt's properties and make sure the trigger_push is set to exert force on ragdolls.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
make sure the trigger_push is set to exert force on ragdolls.
That part won't do anything. Ragdolls are client-side and have zero interaction with entities once created.

The magnet will work however, as that is a force instantly and completely applied when the ragdoll appears, not a continuous force.