T
The Asylum
So it's like this, I have a trigger_push that launches players up a tunnel. Now, when they reach the top of the tunnel, a trigger_hurt will kill them, and their ragdoll will launch upwards. Or at least that's what I want it to do.
The problem is, every time a bot hits the trigger, they bounce back down instead of upwards. Is there any way to get this to behave the way I want it?
The problem is, every time a bot hits the trigger, they bounce back down instead of upwards. Is there any way to get this to behave the way I want it?