Looking for some suggestions

matou

L2: Junior Member
Oct 25, 2008
86
20
So i have started a PL map and the payload is on a boat. So the players are gonna have to be following the river throughout the map. They can push the boat being right beside it so they dont have to be in the water or on the boat.

What im wondering is do you think a map that is gonna be focused on following a body of water will be unfair for certain classes (ex. the pyro). Its not a wide river but it's still alot of water to have to deal with so i'm looking to see if anyone has an opinion on it or experience with making one similar before.
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
The water doesn't have to be super-deep. Knee-deep (~16 units) would be deep enough, assuming this is a roughly flat bottom boat, and it wouldn't really affect pyros.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Also, keep in mind that having the payload on a boat limits your map to be almost completely flat (water on two different planes shouldn't be in the same potentially visible set).
 

matou

L2: Junior Member
Oct 25, 2008
86
20
Yeah, the fact that it would force it to be flat is something i'm aware of but i've been trying to come up with possible ways around it (assuming they would turn out pretty) like having a loch (i think thats the term).

perhaps i could even start the payload on land and you roll it on a boat, which would give me a brief period of having it go up and down
 

REEJ

L420: High Member
Aug 26, 2010
437
176
Attach some coarse wheels to the boat model :p
Imo, you'll need to have a couple of land-push parts to get some variety since you need your path to be mostly flat
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Also, keep in mind that having the payload on a boat limits your map to be almost completely flat (water on two different planes shouldn't be in the same potentially visible set).

What about if the points are locks? like hightower or something, just short height locks. That would be interesting...
 

matou

L2: Junior Member
Oct 25, 2008
86
20
What about if the points are locks? like hightower or something, just short height locks. That would be interesting...

It is a good idea, right now the points art buoy with the PL hologram thing on them it looks alright right now but the lock idea is even better :D

I'll have to go downtown and investigate how the lochs work since i dont have any idea how they exactly work
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
but then you have to use func_water_analog, which is ugly :(

also, don't forget that ankle-deep water gives soldiers a significant rocketjump boost.
 

matou

L2: Junior Member
Oct 25, 2008
86
20
but then you have to use func_water_analog, which is ugly :(

also, don't forget that ankle-deep water gives soldiers a significant rocketjump boost.

I don't think ive ever fiddled with func_water_analog what makes it ugly? as for the ankle deep water i had no clue :eek: i've got to try this :p
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
if you mean the nodraw brush that forms the water, then no, as it's not an entity.