Proposal: A Merger of Payload, Koth and 5CP

Dr Face Doctor

L1: Registered
Aug 22, 2010
4
1
First off, I don't know if this is the right forum for this, but here goes:

Imagine a pl_waste style mode with a hint of KOTH mixed in. A neutral cart sits in the middle of the map, and either team has to capture it like they would a Hill or a Control Point. Once captured, it will slowly move (think payload-moving-backwards speed) towards the opposing team's base until it reaches the end and destroys it, unless the enemy team captures it and sends it moving back. While a team is capturing it, the cart will remain stationary (and will remain stationary for 10 seconds after it has been left alone).

It would be a constant tug-of-war that can force either team into traditional payload offense or defense as the bomb gets deeper into either enemy's territory. Any feedback on this? I don't have a clue how to map, and I'd love to learn someday, but I just thought I'd throw the idea out there.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Sounds like a good plan, but it sounds like it would take a long time, which will lead to player burnout, and an empty map, which is generally bad.

And you're in the right forum.

Maybe if he made the map relatively small, and then have the cart steadily speed up the longer a team controlled it. Could work.

With enough tweaking a single round could last about 2-5 minutes supposedly?

I kinda like this idea.
 

Dr Face Doctor

L1: Registered
Aug 22, 2010
4
1
Maybe if he made the map relatively small, and then have the cart steadily speed up the longer a team controlled it. Could work.

With enough tweaking a single round could last about 2-5 minutes supposedly?

I kinda like this idea.

I like the latter idea a lot. Have it go very slow near the middle and up to, say, the normal card speed with 3 people pushing near a team's base. This would also work the other way, with the cart remaining fast and progressively getting slower when you're trying to get the cart out of the enemy's base!
 

Jimmy Nicholls

L2: Junior Member
Feb 15, 2011
54
8
I think it's a good idea, it just needs to be handled properly. If you were making a big map you'd need checkpoints so you could move the spawns forward, otherwise stalemate would ensue.

Alternatively make the aim of the game to get the cart towards your own base. As it gets closer to your spawn it becomes easier to defend, hence avoiding stalemate.
 
T

The Asylum

Whatever you do, don't make it as long, confusing, and generally awful as pl_redship
 

kwp20 pitts

L1: Registered
Dec 10, 2010
38
1
Maybe if he made the map relatively small, and then have the cart steadily speed up the longer a team controlled it. Could work.

With enough tweaking a single round could last about 2-5 minutes supposedly?

I kinda like this idea.

In my opinion Adding too many goals to a map may confuse players. Aside from fighting the other player, you should have to set it up so it is quick to understand and a set goal order (or set some randomized order). The main thing is this would need to be planned throughly to be able to setup such a map.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
In my opinion Adding too many goals to a map may confuse players. Aside from fighting the other player, you should have to set it up so it is quick to understand and a set goal order (or set some randomized order). The main thing is this would need to be planned throughly to be able to setup such a map.

Agree'd. Simply making it roughly the size of Viaduct (Maybe slightly larger) then just having it slowly speed up towards your enemies base sounds easy to do and simple to understand. Don't make it so a player stands on it, to take the cart back you have to hold the point (middle).

Basically you're doing KOTH but instead of 3 minutes that go down, you have a cart that has to reach your enemies base. Have it about 40 seconds from the middle then boom, that's just a general estimate of course.

Thoughts?
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Why not change payload? Rather than trying to deliver bombs, try changing it to taking something important to the other team (could be new tech on a cart, cart load of intelligence, etc) First team to make off with the other teams loot wins the round.

Yeah a custom cart could also work, make it a cart strapped with intelligence or something Spytech, etc. It'd probably make more sense in the long run as well.
 

Dr Face Doctor

L1: Registered
Aug 22, 2010
4
1
Agree'd. Simply making it roughly the size of Viaduct (Maybe slightly larger) then just having it slowly speed up towards your enemies base sounds easy to do and simple to understand. Don't make it so a player stands on it, to take the cart back you have to hold the point (middle).

Basically you're doing KOTH but instead of 3 minutes that go down, you have a cart that has to reach your enemies base. Have it about 40 seconds from the middle then boom, that's just a general estimate of course.

Thoughts?

Well, one of the main quirks I had in mind was that the capture point would be the cart itself, and putting it in a medium-sized map (like 2fort size). The point of this would be tge fact that one might have to go into an enemy's base to capture the point, or on the flipside, you might have to think more strategically about your defenses.

If it's just one point in the middle, it's just a slightly different KOTH with a cart serving only for aesthetics, no?
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
aa
Sep 5, 2009
912
684
Well, one of the main quirks I had in mind was that the capture point would be the cart itself, and putting it in a medium-sized map (like 2fort size). The point of this would be tge fact that one might have to go into an enemy's base to capture the point, or on the flipside, you might have to think more strategically about your defenses.

If it's just one point in the middle, it's just a slightly different KOTH with a cart serving only for aesthetics, no?

That would be ideal, my only worry is that it will get complicated to show that to people that don't know how the mode works, or how it would show on the HUD.

Maybe I'm just underestimating the intelligence of the TF2 Communities player base.