VMTs? Glows? Need help.

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
actual glowing is kinda impossible to my knowledge. There are no emissive materials like there are in Unreal.

And that [.46 .9 .77] is not a rgb value. I'm sure someone will come along and explain it in detail soon enough.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
The values are colors according to the VDC


$selfillumtint "[<red float> <green float> <blue float>]"
Adjusts the colour of the self-illumination effect. Default value is "[1 1 1]".

Read up here-
http://developer.valvesoftware.com/wiki/$selfillum

Now on the question of creating a glow effect, your best bet might be using a particle field, as that's how VALVe achieves the glow crits have.
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Yeah, .46 .09 .77 is purple.