Water Not Appearing

KillerProtist

L1: Registered
Jan 20, 2011
2
0
I'm fairly new to mapping, so I'm afraid the solution to this will be painfully obvious, nevertheless, I'm not sure why this is happening.

The water in my map doesn't appear, if I shoot where it should be, splashes still come up, but it's not there. However, as I have not set up the skybox yet and still have the sky_camera at 0,0,0, I can see that the water does appear in the skybox, as shown in this screenshot.

x3hg6e.jpg


*Please excuse the crudeness of the map

I'm pretty sure that there are no leaks, as I've double and triple checked to make sure.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Is the sky camera inside the main map?

I'm not sure that would cause your problem but I thought that did weird things to the compile (again, not sure).
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
You can not have a sky_camera inside your play area. It's a special entity and basically it tells the compiler to not run vvis on the "space" it is inside. vvis is crucial for water to work properly.

The sky_camera should only be inside the actual 3d_skybox.
 

DrNightKOT

L1: Registered
Jan 26, 2011
30
8
Set water to brush entity water (func_water like this, I don't remember). This always helped me.
 

KillerProtist

L1: Registered
Jan 20, 2011
2
0
You can not have a sky_camera inside your play area. It's a special entity and basically it tells the compiler to not run vvis on the "space" it is inside. vvis is crucial for water to work properly.

The sky_camera should only be inside the actual 3d_skybox.

I tried placing my sky_camera in the 3D skybox, to no avail. So I ended up deleting the sky_camera all together and then the water finally showed itself.
 
Last edited:

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
There are certain water textures for the 3d skybox and the playble part of a map. In the texture browser, you can see 3 main 2fort water textures. One is for the playable part of the map, one is for inside the water, and one is for the 3d skybox. You can't see the 3d skybox water in the playable part of the map, but you can see it in the 3d skybox. If you shoot it, or go under it you can see water, but you can only see the surface of it in the 3d skybox. I think you may have put the wrong 2fort water texture in the river. Hope that makes sense.