-snip, quitting-
gamemaster1996 L13: Stunning Member Sep 30, 2009 1,064 134 Feb 1, 2011 #2 Wouldn't you just decompile the model it's skinned from, change the $cdmaterial parameter to the reskinned one, rename it and then recompile it??? 1
Wouldn't you just decompile the model it's skinned from, change the $cdmaterial parameter to the reskinned one, rename it and then recompile it???
A Boojum Snark Toraipoddodezain Mazahabado aa Nov 2, 2007 4,775 7,669 Feb 1, 2011 #3 Are the skins in unique directories already? If so I think you should be able to just rename the .mdl and it's supporting files. 1
Are the skins in unique directories already? If so I think you should be able to just rename the .mdl and it's supporting files.
A Boojum Snark Toraipoddodezain Mazahabado aa Nov 2, 2007 4,775 7,669 Feb 1, 2011 #4 Editing the file does work, but I believe the paths have to be the same length. You'll probably want to do this http://forums.tf2maps.net/showthread.php?t=8971 1
Editing the file does work, but I believe the paths have to be the same length. You'll probably want to do this http://forums.tf2maps.net/showthread.php?t=8971
A Boojum Snark Toraipoddodezain Mazahabado aa Nov 2, 2007 4,775 7,669 Feb 1, 2011 #6 The $model line refers to the actual mesh files that will be compiled, so leave it be. The other things you can change to what you want. 1
The $model line refers to the actual mesh files that will be compiled, so leave it be. The other things you can change to what you want.
A Boojum Snark Toraipoddodezain Mazahabado aa Nov 2, 2007 4,775 7,669 Feb 1, 2011 #7 Yes, that's why the sword didn't work. The VMT needs to be changed to reflect the new location of the VTF. 1
Yes, that's why the sword didn't work. The VMT needs to be changed to reflect the new location of the VTF.