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Spearka

L1: Registered
Dec 26, 2010
15
0
i am currently making a map where as opposed to BLU being the attacking team pushing the cart and RED defending, RED push the cart and BLU defend, there are 2 problems however 1:the RED spawn doesn't work, i have tried raising it a few tiles but still does not work. 2:the cart wont push(remember the fact that RED are pushing it)
 
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Another issue you have is that the GUI for that type of gameplay doesn't switch. Also, you have for the second point, you say Red is NOT pushing the cart... when you said they are, that might be your issue.

If you are using a prefab, have you checked all the filters and triggers? (for cart)

EDIT: And, what do you mean "Spawn doesn't work" You should be more specific of the issue.
 

Spearka

L1: Registered
Dec 26, 2010
15
0
Another issue you have is that the GUI for that type of gameplay doesn't switch. Also, you have for the second point, you say Red is NOT pushing the cart... when you said they are, that might be your issue.

If you are using a prefab, have you checked all the filters and triggers? (for cart)

EDIT: And, what do you mean "Spawn doesn't work" You should be more specific of the issue.

i mean that when i go on RED team, instead of going to the RED spawn like normal, i go on the BLU spawn and raising the RED spawn entities does not work and another thing, when i go near the cart, first my class says an attacking line e.g.wemustpushlittlecart then my class says a defending line e.g.wemuststoplittlecart, is this my problem?
Another thing, i dont have any filters since i followed a tutorial
 
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lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Make sure you set the keyvalues that dictate which team spawns there for what round.
 

Spearka

L1: Registered
Dec 26, 2010
15
0
it hapened to me ... the way i soved it , deleting ALL spawn (blue and red then replacing them (if you compiled the map the first time whit just the blue spanw , it will take all 2 sawn on them , so just delete and remake them again

(i know it suc but it work)

did not work, btw dont shorten your words, they look strange
 

Zhan

L5: Dapper Member
Dec 18, 2010
208
244
keyvalues?

When you double-click the spawn entities, you can change certain parameters of the entities in the window that pops up. Make sure you specify the name of your round's team_control_point_round in the "BLU/RED spawn for round" parameter.

EDIT: dammit, I need to read second pages
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
This has been proposed so many times, and is just dumb in my opnion. Why do you need to do this, other than stylistically?
 

Spearka

L1: Registered
Dec 26, 2010
15
0
When you double-click the spawn entities, you can change certain parameters of the entities in the window that pops up. Make sure you specify the name of your round's team_control_point_round in the "BLU/RED spawn for round" parameter.

EDIT: dammit, I need to read second pages

its blank!
 

Spearka

L1: Registered
Dec 26, 2010
15
0
This has been proposed so many times, and is just dumb in my opnion. Why do you need to do this, other than stylistically?

im not giving up, my map will be in the tf2 world if you like it or not
 

tyler

aa
Sep 11, 2013
5,102
4,621
It's kind of amazing how many people think they are the first people to think this up and then nothing ever materializes from any of them.
 

Spearka

L1: Registered
Dec 26, 2010
15
0
It's kind of amazing how many people think they are the first people to think this up and then nothing ever materializes from any of them.

look, zip it, stop complaining about the fact the RED are pushing the payload instead of BLU and help me!