- Jan 12, 2010
- 40
- 9
I made a post for this map a long time ago, but scrapped it and nothing really came of the post. Now I'd like to to a more "official" post and continue working on it.
CTF_Downturn is my attempt to create a fast-pace ctf map that never stalemates and never drags on for upwards of 30 minutes. So far, I seem to have been successful. I have multiple paths though the level, which prevents the usual 2fort situation of a single engineer locking down the map. I had the map tested on the server that I frequent, and the single longest game was 15 minutes. Three engineers on my team attempted to lock down the intel room, and failed. Overall, the map seemed to play quite well. My major concern is that, to make the map run quickly, I had to make a regular sniper essentially useless. There really are no good sniping spots, so it seems to be huntsman or nothing at all. While I feel that snipers tend to bog ctf gameplay down, I know that I generally shouldn't cripple a class. This was the original reason why I scrapped the map, but after the tests I felt that it was worth it to see the tf2maps community's opinions on it. I haven't done much detailing yet, because I'd like to know how people feel about the map itself before taking the effort of making it look nicer. Any and all comments are appreciated.
CTF_Downturn is my attempt to create a fast-pace ctf map that never stalemates and never drags on for upwards of 30 minutes. So far, I seem to have been successful. I have multiple paths though the level, which prevents the usual 2fort situation of a single engineer locking down the map. I had the map tested on the server that I frequent, and the single longest game was 15 minutes. Three engineers on my team attempted to lock down the intel room, and failed. Overall, the map seemed to play quite well. My major concern is that, to make the map run quickly, I had to make a regular sniper essentially useless. There really are no good sniping spots, so it seems to be huntsman or nothing at all. While I feel that snipers tend to bog ctf gameplay down, I know that I generally shouldn't cripple a class. This was the original reason why I scrapped the map, but after the tests I felt that it was worth it to see the tf2maps community's opinions on it. I haven't done much detailing yet, because I'd like to know how people feel about the map itself before taking the effort of making it look nicer. Any and all comments are appreciated.