Purple/Black Tiled on Broken Glass

Sokair

L1: Registered
Oct 15, 2010
24
0
I was testing one of my maps I edited and when I tested this breakable wall/glass, the pieces came up as purple/black tiled. The glass was fine, it was just when it was broken. Help? I'm a bit new to solving these kind of problems.
 

Sokair

L1: Registered
Oct 15, 2010
24
0
Do you have cubemaps built? That is the general issue with glass and other reflective surfaces.

Agh. Thanks, that's what I'm missing. Again, thanks ;)

EDIT: I'm not sure about this, but can you place more than one env_cubemap? Or just one?
 

nik

L12: Fabulous Member
Aug 14, 2009
987
564
You should be placing one at roughly eye level in each separate room/area of your map. Read up on cubemaps on the VDC to understand what they do.
 

Sokair

L1: Registered
Oct 15, 2010
24
0
You should be placing one at roughly eye level in each separate room/area of your map. Read up on cubemaps on the VDC to understand what they do.

What if that map is a surf map? :I