TF2 Player Trails

Sokair

L1: Registered
Oct 15, 2010
24
0
^title^

And how do you make it so that when you pick up the trail, a "dispenser" effect also takes place? It heals you and other players on your team. Plus you have a trail. Any idea?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I'm not sure what you mean by 'trail' in the first sentence, but if I understood the rest correctly then you can parent a mapobj_cart_dispenser entity to whatever you want to act like a dispenser. I think that's how Premuda does it, so it should work.
 

Sokair

L1: Registered
Oct 15, 2010
24
0
I'm not sure what you mean by 'trail' in the first sentence, but if I understood the rest correctly then you can parent a mapobj_cart_dispenser entity to whatever you want to act like a dispenser. I think that's how Premuda does it, so it should work.

Okay, thanks. That should work, but I need to parent it to a trail effect which I don't know how to create.

I think he means the particle effect given off when you get close to a dispenser that 'trails' along with you.


Yes, that's what I mean. Anyone know how?
 

Impulse

L2: Junior Member
Nov 1, 2009
51
18
the trail originates from wherever you place the mapobj_cart_dispenser entity, so for example if you want the trail to come off a dispenser you would place it inside the dispenser and make a trigger around it. All you have to do is place the entity and a trigger zone and everything else is taken care of.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
You should reverse engineer the payload cart - a moving dispenser. If that's what you want... All the decompiled maps of Valve can be found here, just download Goldrush, Badwater Basin or any other map that starts with "pl" and check the payload cart.
Good luck.