headless_hatman?

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sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Has anyone figured out if he's hard-coded into the map, or something we can put into our own maps?

Due to how complex he works, I thought for sure he's a new entity, but I can't find anything as to how to place him if he is. I was doubly-sure of this when I found his model in the bots folder.

However, trying to use the console command "give headless_hatman" (Thanks Nerdboy) on any other map seems to not work, which leads me to think it's hard-coded.

Any suggestions? Ideas? Proof of either?
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
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Dunno, too busy trying to see if I can actually manage to be the one who kills him and gets something. ;)
 

Geit

💜 I probably broke it 💜
aa
May 28, 2009
598
1,161
He will not spawn on other maps, although I didn't test if that was because the other maps didn't have tf_logic_holiday
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Hmmm... there be a NAV file for cp_manor_event.

A clue? Maybe. If only GCFScape could extract things properly. That seems all too convenient...

EDIT: tf_logic_holiday? I'll try it out.

EDIT2: No in the .fgd, so I wouldn't know what to do with it. :s
 
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A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
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The nav file is clearly there for him to navigate with, after all he is running on bot code. (and I believe gifts also use the nav file to determine valid places to spawn)
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
After looking at the decompiled .vmf, courtesy of Trini8ed (SP?), it's hard-coded. Nothing in the vmf would even suggest a boss.

EDIT: Unless I'm sorely mistaken. There's still hope!
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
At last! Got my "Gored" achievement.

  • There's a 30-second shortcut, but I'm not sure if it's a good idea to spread it around. Anyway, you can only get the rare "haunted metal" once since it is tied to the achievement.
  • You must person who delivers the final killing blow before he starts to scream in pain and disintegrate, and it must be a melee strike.
  • Is GCFScape erroring out when trying to extract things from the GCFs for anybody else? (I fear it might mean PackBSP is also in trouble.)
 
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gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
The headless horsman beats killing saxton hale by a long shot :)

Also maybe valves intentionally stopped gcfscape from working so we cant figure out ways to manipulate the horseless headless horseman?
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
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You must person who delivers the final killing blow before he starts to scream in pain and disintegrate, and it must be a melee strike.
Not at all. Multiple times I have seen multiple people get the achievement and metal, which means it's not the killing blow. (this includes the time I got mine, two others did as well that kill)
 

Thomaseng

L1: Registered
Aug 29, 2010
3
3
To create it in-game you have to use the command: ent_create headless_hatman (Sv_cheats 1, requires .nav file fo the map)

Is there any way to use ent_create in the hammer?
 

Thomaseng

L1: Registered
Aug 29, 2010
3
3
You can use an entity_spawn_point and entity_spawn_manager combo and use "headless_hatman" in the "Entity to spawn" field.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Wouldn't it just be the same as last years ghost but replacing his navigational stuff with the horsemans bot stuff?
 

Elec0

L1: Registered
Jun 19, 2010
15
3
You can use an entity_spawn_point and entity_spawn_manager combo and use "headless_hatman" in the "Entity to spawn" field.


This works perfectly. And you can get the achievements and everything with it. I also put the holiday entity, which probably made the achievements possible, but I don't know exactly.
 

Redemption

L1: Registered
Jul 20, 2010
11
1
Does this work with the halloween "gift" too?

if so , what is it's name to add in the entity_spawn_point and entity_spawn_manager ?
 
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