So Goldrush hates gravity...

MayorMcCheese

L1: Registered
Apr 24, 2008
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121120923878bq6.jpg

:w00t:
 

Trypto

L1: Registered
Apr 1, 2008
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Youme, look at the cart?

I think thats what he's referring to...

If not... then

emote_wut.gif
 

Snipergen

L13: Stunning Member
Nov 16, 2007
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Lol and the heavy his wrist is twisted... is this real :D

Cool lol wut btw youme
 

MayorMcCheese

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Apr 24, 2008
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Heres a video http://www.veoh.com/videos/v11738489HykZfQbA
It was hard to duplicate but it eventually happened again after messing with gravity settings in the previous round.
Demo nades and stickies would stop and float in the air as soon as they were fired. You could win stage 3 but the cart wouldn't go down the hole and there would be no explosion.

plgoldrush0362ty3.jpg
 
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YM

LVL100 YM
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Dec 5, 2007
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So you basicly tweaked the settings and then tried to pass it off as a glitch?

lame
 

MayorMcCheese

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Apr 24, 2008
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So you basically tweaked the settings and then tried to pass it off as a glitch?

lame

Uh no? I never said it was a glitch. Although it does seem like a glitch since it happens after the settings are returned to normal. And simply changing gravity setting has no effect, it's a combonation of many gravity changes and round restarts.

If I wanted to pass something off I wouldn't give you a bunch of information about how it happened.
 
Last edited:
Dec 25, 2007
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In fact, the cart is a physics object. prop_physics_override to be exact.
 

YM

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The information came after the initial post, the first post suggests its a glitch.

and yes its as velvet says, the cart is a physics_override so it will be effected by gravity
 

xgloryx

L1: Registered
Feb 26, 2008
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The information came after the initial post, the first post suggests its a glitch.

and yes its as velvet says, the cart is a physics_override so it will be effected by gravity

The first post doesn't suggest anything, it can't. You infer that he was trying to pass it off as a glitch. If anything, he implied by the title of the post that it had to do with modifying gravity (which is what I inferred when I first saw the post). At any rate, the lack of information was not helpful :)
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
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I think that "lol wat?" thing is going to give me nightmares.
 

YM

LVL100 YM
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never sen the lol wut pear before dox?

welcome to the internet, you're only a few years late
 

Jag

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May 27, 2008
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Let me explain please in a few words
1. valve is "Cough" and they reliaved themselves of 10000000000000000 line encoding of the "SOURCE" engine and well read 2
2. All the people have the weigt "1" and all the bullets have the weight 1-slash (excluding nades they are 1)
3. all the objects in Valve are pinned down with Hammer (literaly) to the floor, and that makes them not move and fly (stones, houses, and crap whick makes the map look nice) on the other hand u have crates and "THE CART" since the cart is not a Phys_OBJ not it has a skeleton (player/Creature based) it has no Weight !!!
All that makes it held down is a Friction based Invisible rail system, which pushes it forward like an Horisontal elevator, so ...... Lame "Cough, Sneeze, Momble, Cough, Cough