Poleta

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
NEW! KotH Download:
BSP: http://dl.dropbox.com/u/9176285/tf2stuff/koth_poleta/koth_poleta_a5.bsp
BZ2: http://dl.dropbox.com/u/9176285/tf2stuff/koth_poleta/koth_poleta_a5.bsp.bz2


Currently holds the titles of Most Popular Arena Map with a Bridge in Development and Most Popular KOTH Map based off an Arena Map that has a Bridge in it in Development!

New spawn buildings in place lets this map happily live and breathe as a koth map for your much-demanded consumption.

Arena Download: http://forums.tf2maps.net/downloads.php?do=file&id=4145
 
Last edited:

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
I thought it was fun before, although way too open. Even as a sniper, open maps are not fun.
It seems to have closed off most of the big lines. Can't wait to test! :D
 

Hastur

L1: Registered
Jul 30, 2010
39
3
I'd advise more cover for the central point, either manifesting as chest-high walls or as a wider roof for it, to prevent Demoman 'nade spam.

Other than that, looks pretty sweet - I'm interested in what you're going to do for the final texturing.
 

Terwonick

L6: Sharp Member
Aug 25, 2010
278
190
THIS IS WHAT nighttime should look like, with this level of brightness, you have all the benefits of daylight, but none of the bad things, like a BLU sky box (showing favoritism). I tip my hat to you
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
THIS IS WHAT nighttime should look like, with this level of brightness, you have all the benefits of daylight, but none of the bad things, like a BLU sky box (showing favoritism). I tip my hat to you

I'm genuinely surprised at the lack of night maps in TF2.

That being said, it's probably because you can make the most mediocre thing look good with some mood-setting lighting. :p
 

Eyce

L6: Sharp Member
Jan 13, 2010
370
225
A4 Bump, complete with image documenting the most obvious change!

arenapoletaa40001.jpg