Sniperfort

xyzjace

L1: Registered
Sep 9, 2010
3
0
Hey guys,

This is sniperfort. It's basically a deathmatch to hone your sniping skills against other players. Enjoy it for what it is, as it's my first map.

I'd love some feedback.

Thanks and enjoy,

Nero
 

Whated

L2: Junior Member
Jul 23, 2010
89
26
I liek the massive rocket at the 3d skybox ^.^
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Man some people are rude as hell around here.

It's a good attempt for your first map, but you definitely have things to work on. People tend to be snobs around here over non-standard maps. I personally feel that everything you have learned from building it, and everything you could learn from useful feedback will help you create that much of a better map next time.

I believe you are using a standard model in your 3d skybox, which is why it looks so massive.

Another thing you should work on is reducing your texture repetition. Like change up the texture on the floor of that spawn room you posted. Maybe add some supports (with func_detail) to break up the space and make the room look solid and somewhat realistic.

It's not a bad first step into learning TF2 mapping. I suggest attempting a gametype you are interested in next and learn the entities behind them. Then just go from there. Read any article you can about mapping in hammer, or even just level design in general. It's not all going to apply, but the more you know, the better your next map is going to be.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The ground texture you've got pretty much everywhere is a HL2 texture, which are usually frowned upon in a TF2 map. Type 'tf' in filter (or is it keyword?) in the texture browser to view only TF2 textures.
 
Aug 10, 2009
1,240
399
Before I continue this post, I would like to clarify something. I'm not in disapproval of the map, but I think you could challenge yourself to make something more difficult.

SO, here is my challenge. I challenge ye to make a standard gametype map that is restricted to, and built for snipers. I'd advise keeping it pretty small (although I'd advise against KoTH or arena where snipers are most frustrating), and I would challenge you to have the map incorporate almost all elements of sniping (close quarters, long distance etc..) BUT it would incorporate these together as smoothly as possible so that there's not one massive 'long distance' no-mans land and such.

Ideally it would play like a 3CP or A/D map would, just sniper only. If you take this up, my good luck and respect to you. Tenfold if you finish it well :)
 

REEJ

L420: High Member
Aug 26, 2010
437
176
a few strucking me ideas while looking at screens:
add frames to the windows /easy peasy with clipping tool and some metallic texture perhaps
bigger size of floor texture /or a more fit for mass space texture,
same with the outer walls /it's texture looks kinda hl2


btw, I'd actually play the map as a spy and probably quit if I found it impossible to get to the other side (add some ammo packs for the trolls in various places :D)
 

xyzjace

L1: Registered
Sep 9, 2010
3
0
Thanks very much for all the replies guys. I know it's not the most amazing map ever, but I've taken all your feedback in and I'm already planning a new one.

@Seba-079: I had no idea the flooring was HL2, haha! I never bothered to check to be perfectly honest. I put it down as a starting texture then grew fond of it by the end. Thanks. I'll use a better texture next time. I've gotta look in to using dirt-type ground and making it look realistic.

@Crash: For sure. I do need to work on mixing the textures up a bit. I haven't quite figured out how to make buildings as sexy as everyone else, but that'll come with experience I'm sure.

@absurdistof: While I like the challenge you posed for me, I think I'd like to move on from sniper maps for my next one. But I will certainly try to incorporate better flow for close quarters combat and long distance combat in my next map.

@REEJ: Playing spy on this map is surprisingly fun with C&D. Sneak up to the walkways just above their doors and drop down for a satisfying spawn camp stab XD. But I'll keep in mind to throw more ammo and health packs around for the non C&D spies.

Really appreciate your feedback :) Thanks guys!
 

tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
I hate this site.

Anyways, looks like you've made a pretty decent sniper map (besides the errors pointed out by previous posters). However, this is also the biggest problem of the map. TF2 is a classbased game, and as a mapper you'll want to make sure everybody can play any calss and have fun. That is the goal your trying to achieve when making a map, and it takes a lot but is definitely worth it in the end. Making a sniper map might satisfy some players, but personally I can't call it a real TF2 map.

/init rage

Ban me for this or whatever, but I can't stand people posting FINAL maps made for ONE class, expecting (and receiving) feedback. It is your first map, sure, and you'll need feedback, but don't come here to advertise your final map, come here to get help improving the map you're working on right now! Seeing all these maps being posted here makes me wonder why I'm still on this site, cause it's turning into fpsbanana.

/end rage

xyzjace, I'm truthfully sorry for writing this in your map thread, but I felt I had to say something.

cheers

tovilovan
 
Last edited:

REEJ

L420: High Member
Aug 26, 2010
437
176
/init rage

Ban me for this or whatever, but I can't stand people posting FINAL maps made for ONE class, expecting (and receiving) feedback. It is your first map, sure, and you'll need feedback, but don't come here to advertise your final map, come here to get help improving the map you're working on right now! Seeing all these maps being posted here makes me wonder why I'm still on this site, cause it's turning into fpsbanana.

/end rage
Don't hate the player, hate the game
One class map is still way better than the "top custom maps"
5. achievement_idle 229 450.3 37 41.9
21. cp_orange_x3 214 120.2 31 30.7
25. achievement_idle_noglass 43 92.4 4 4.5
@http://tf2stats.net/top_maps/
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I hate this site.

Anyways, looks like you've made a pretty decent sniper map (besides the errors pointed out by previous posters). However, this is also the biggest problem of the map. TF2 is a classbased game, and as a mapper you'll want to make sure everybody can play any calss and have fun. That is the goal your trying to achieve when making a map, and it takes a lot but is definitely worth it in the end. Making a sniper map might satisfy some players, but personally I can't call it a real TF2 map.

/init rage

Ban me for this or whatever, but I can't stand people posting FINAL maps made for ONE class, expecting (and receiving) feedback. It is your first map, sure, and you'll need feedback, but don't come here to advertise your final map, come here to get help improving the map you're working on right now! Seeing all these maps being posted here makes me wonder why I'm still on this site, cause it's turning into fpsbanana.

/end rage

xyzjace, I'm truthfully sorry for writing this in your map thread, but I felt I had to say something.

cheers

tovilovan

And my biggest problem with this site is people like you who pick on new comers posting their first attempt at mapping. Everyone who is posting one of those "fpsbanana maps" you hate seeing so much has the potential to become a great mapper. But those who just insult them and put them down for their first attempt, are doing nothing but stifling their growth.

Sure their first attempt could have been something more grandiose and designed with all the established tf2 criteria, but it's not like they are demanding you to put their map into rotation.

I assume it was posted as final because the person was done working on it, ready to move on, but first wanted to show off the hard work they had done, to a creditable mapping community. To learn more for their next map, based on critiques from other more knowledgeable mappers. To just smack them down on their first attempt is not only petty, but down right mean spirited.

What I think is turning this site into FPSBanana is people slamming anyone who doesn't post an amazing map. People who are stuck in their own heads, and can't remember what it was like to post their first map. People who are, self described, raging over the fact that someone ticked Final on their first stab at a map submission.

On one hand you say you don't think a map should be based around a single class, and on the other you are saying they should only post their map to get feedback to work on it more. So, this map shouldn't be made, but should be continued to be worked on, otherwise no feedback is permitted.

Not to jump down your throat over this or anything, but you sound like you want a site that only caters to experienced mappers, while the site is pretty much advertised to be a place to learn mapping.

I would also like to apologize for crapping up your map thread, xyzjace. But who knows, maybe some good can come out of it? ;)
 

REEJ

L420: High Member
Aug 26, 2010
437
176
Wait, it is? I don't know what you mean by that.

Don't hate the player, hate the game
One class map is still way better than the "top custom maps"
Quote:
5. achievement_idle 229 450.3 37 41.9
21. cp_orange_x3 214 120.2 31 30.7
25. achievement_idle_noglass 43 92.4 4 4.5
@http://tf2stats.net/top_maps/
 

xyzjace

L1: Registered
Sep 9, 2010
3
0
Sorry guys, I didn't mean to create such a stir.

I might limit my activity to reading instead of posting next time.

Thanks,

xyzjace
 

Draser

L3: Member
May 17, 2010
144
12
haha, and this is why i didn't even bother to post my first map. It was basically just one big room with spawns on either side and nothing else XD It wasn't even good enough to be called a map.

On the other scale: Im making a map right now based on, but not a direct port of swbf2's death star map. Its the most work i have ever put into a map. with fuze as a close second
 

Beetle

L9: Fashionable Member
Aug 17, 2008
627
178
Even though you got a lot of unhelpful posts, xyzjace, I still see a few helpful ones that give you much to aim at.