pointless question?

Apr 13, 2009
728
309
only if you want to make a quick test of a part of the map and intend to remove it later.

You need to minimize the space to what's going to be visible to the players as much as possible, so unless your map is a perfect rectangle when seen from above, you should not encase it in a hollow box.
 

ricardojvc6

L6: Sharp Member
Jun 8, 2009
268
66
don't make it a huge block.. make it by brushes. Simple brushes. This has to do with optimization now

Edit: has i noticed this is on the wrong topic this should be on discussion
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Never do this. If you for some reason absolutely must put a box around your level, use the cordon tool.
 
Mar 23, 2010
1,872
1,696
only if you want to make a quick test of a part of the map and intend to remove it later.

You need to minimize the space to what's going to be visible to the players as much as possible, so unless your map is a perfect rectangle when seen from above, you should not encase it in a hollow box.

well see i did that with mah square/rectangle map and it still ended up having a file size of 8 unneeded megabytes.
 

Jethro

MUSty Complainer
Nov 2, 2009
287
281
I only use it so I can take a look at my WIP map without getting all trippy as I look into the void. When I intend to release it I'll do away with the skybox box.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
I only use it so I can take a look at my WIP map without getting all trippy as I look into the void. When I intend to release it I'll do away with the skybox box.

That is precisely what the cordon tool is for.
 

REEJ

L420: High Member
Aug 26, 2010
437
176
@OP
Most importantly, no areaportals would work and if I'm not mistaken it would as well screw up the whole visleaves structure. Horrible performance = not something you can afford in fps game. Leaks, don't try to befried them, kill it with fire.