trading_hub

SQ1

L1: Registered
Aug 21, 2010
6
0
Hello, I've started work on my (sort of) first map and I was wondering if you had any ideas/advice as to how I should proceed with it.

It's called trading_hub and is designed as a place where people can gather simply to find people to trade with. It features a stand showing all the hat models and I will probably add one showing all the unlockable weapons.

Here's some pictures:

trading_hub00021.png

trading_hub0004.png


So, what else do you think I should add? Is it a good idea in the first place?
 
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lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
I think you should at least distinguish between the different classes a bit better.
 

Pooluke41

L5: Dapper Member
Feb 24, 2010
203
30
You Need to Make Single Places With Space for the Hats and Weapons, Restrict the Weapons? Maybe Some Eye Candy,
 

Algebraic

L1: Registered
Jul 18, 2010
34
2
You should add some things for people to do, while they are waiting for people to accept their deals, etc. Now, that doesn't mean make it super crazy fun time with loads of custom content.

Maybe a quick layout of a KOTH map turned into a room so players can play something while waiting?

Also, when players aim at a hat or item it displays the name of it on their screen? (I don't know, if this doesn't require cheats then go for it, but if it does leave it out.)
 
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danisson

L1: Registered
Oct 31, 2009
38
1
You should add some things for people to do, while they are waiting for people to accept their deals, etc. Now, that doesn't mean make it super crazy fun time with loads of custom content.

Maybe a quick layout of a KOTH map turned into a room so players can play something while waiting?

Also, when players aim at a hat or item it displays the name of it on their screen? (I don't know, if this doesn't require cheats then go for it, but if it does leave it out.)
I think he should use a trigger_multiply and some logic_timers to mimic a CP without the change map or modifying the score :D
 
Mar 23, 2010
1,872
1,696
put some point_spotlights up lighting up the classes/hats, putting emphasis on em. make it purty like your in a museum.
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Made a cube map?
 

Zarokima

L69: Deviant Member
Aug 7, 2010
69
10
Are you reloading after building the cubemap? The old mats are still in cache, so either quit the game or load another map, then come back to this one.
 

SQ1

L1: Registered
Aug 21, 2010
6
0
Are you reloading after building the cubemap? The old mats are still in cache, so either quit the game or load another map, then come back to this one.

Thanks.

I built the cubemaps with mat_specular disabled. The problem with the purple and black disappeared when I disabled mat_specular but it came back when I reenabled it.

I then disconnected and reloaded all the materials, but the problem was still there when I reconnected to the map.