So I've been trying to work on my custom skybox for my art pass map (to make it not look like crap with fog). I've sucessfully gotten it in-game and it while it looks quite bad, the concept seems sound. My problem is that it doesn't scale downwards from the horizon.
The skybox that I've edited and most other skyboxes seem to stretch the bottom-most pixel from the horizon down to the extreme bottom of the skybox. Mine doesn't, instead it creates a duplicate skybox texture that runs from the bottom up to the horizon. I guess one solution would be to just create a square texture and not scale it but it feels a bit cheap.
The only thing that I've changed is the name of the texture itself in the material file which looks like this:
Example two moon screenshot:
Any ideas?
The skybox that I've edited and most other skyboxes seem to stretch the bottom-most pixel from the horizon down to the extreme bottom of the skybox. Mine doesn't, instead it creates a duplicate skybox texture that runs from the bottom up to the horizon. I guess one solution would be to just create a square texture and not scale it but it feels a bit cheap.
The only thing that I've changed is the name of the texture itself in the material file which looks like this:
Code:
"sky"
{
"$hdrbasetexture" "skybox/sky_night_fog_01bk"
"$nofog" "1"
"$ignorez" "1"
"$basetexture" "skybox/sky_night_fog_01bk"
"$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0"
"%keywords" "tf"
}
Example two moon screenshot:
Any ideas?