- Mar 14, 2008
- 266
- 258
So I've been working on a single-stage PLR map with multiple points per team. Each team has to capture their four (!) points to win the map, and it's all one stage.
Tonight I was so excited that hours upon hours of entity work would come out right and I compiled. Ran the map, crashed upon spawning. I've been tinkering with it and have figured out the problem is the HUD. I've set it up all proper with the correct start and end-points, the correct linked CPs and their tracks, etc. Basically, as far as I can tell, this thing should work. However, it doesn't. My fear right now is that the PLR HUD used can't support multiple points per team, but in the hopes that that's not it, I'm wondering if anybody can poke around in the most recent .vmf and see if I'm just an idiot, rather than this being impossible.
I'm really proud of my idea, however non-revolutionary it is. HELP!
Tonight I was so excited that hours upon hours of entity work would come out right and I compiled. Ran the map, crashed upon spawning. I've been tinkering with it and have figured out the problem is the HUD. I've set it up all proper with the correct start and end-points, the correct linked CPs and their tracks, etc. Basically, as far as I can tell, this thing should work. However, it doesn't. My fear right now is that the PLR HUD used can't support multiple points per team, but in the hopes that that's not it, I'm wondering if anybody can poke around in the most recent .vmf and see if I'm just an idiot, rather than this being impossible.
I'm really proud of my idea, however non-revolutionary it is. HELP!